http://bugs.winehq.org/show_bug.cgi?id=4805
------- Additional Comments From jr98@gmx.net 2007-01-08 21:01 ------- Created an attachment (id=7371) --> (http://bugs.winehq.org/attachment.cgi?id=7371&action=view) console output when running unreal 2.
In Unreal II (The Awekening) you have no sound at all, Intro video plays (without sound) but pauses right before displaying the atari logo. You can press esc to skip it. When trying to load a game or start a new one, Unreal2 crashes and displays an error box, saying:
"General protection fault!
History: DMShutdown <- DMCallRoutine <- AMusicScriptEvent::execCallRoutine <- UObject::execClassContext <- (CutsceneGameInfo CS_Titles.CutsceneGameInfo0 @ Function U2.CutsceneGameInfo.NotifyLevelChangeEnd : 002F line 44) <- UObject::ProcessEvent <- (CutsceneGameInfo CS_Titles.CutsceneGameInfo0, Function U2.CutsceneGameInfo.NotifyLevelChangeEnd) <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Build: Jan 7 2003 18:16:21"
When using native dmband, dmloader and dmscript dlls, it starts, but without sound and whenever a character is about to speak, it crashes with: "General protection fault!
History: AActor::execGetOggDuration <- (DialogSession TutA.DialogSession0 @ Function U2Dialog.DialogSession.LoadAndPlayAudioFile : 00D8 line 733) <- UObject::ProcessEvent <- (DialogSession TutA.DialogSession0, Function U2Dialog.DialogSession.Talk) <- ADialogSession::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Build: Jan 7 2003 18:16:21"
and the only interesting thing in the console is fixme:dmime:IDirectMusicPerformance8Impl_Stop (0x1a1748, (nil), (nil), 0, 0): stub fixme:dmime:IDirectMusicPerformance8Impl_CloseDown (0x1a1748): stub
tried with current git and 0.9.41, 42.