https://bugs.winehq.org/show_bug.cgi?id=48247
Bug ID: 48247 Summary: Darksiders 2 (GOG) crashes after intro Product: Wine-staging Version: 4.20 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: fzielcke@z-51.de CC: leslie_alistair@hotmail.com, z.figura12@gmail.com Distribution: ---
Created attachment 65912 --> https://bugs.winehq.org/attachment.cgi?id=65912 log + crash dump with wine-4.20 (staging)
Darksiders 2 directly crashes after the intro. This is on Debian unstable with the official winehq-staging 4.20 packages for bullseye
https://bugs.winehq.org/show_bug.cgi?id=48247
Felix Zielcke fzielcke@z-51.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |-unknown Version|4.20 |4.21 Product|Wine-staging |Wine
--- Comment #1 from Felix Zielcke fzielcke@z-51.de --- Ok tried now the normal wine-development 4.21 packages from Debian unstable. Fails still the same way. So this really has nothing to do with wine-staging
https://bugs.winehq.org/show_bug.cgi?id=48247
--- Comment #2 from Felix Zielcke fzielcke@z-51.de --- As suggested by Zebediah Figura in the other darksiders 2 bug report (https://bugs.winehq.org/show_bug.cgi?id=40591) I used now d3dcompiler_43.dll and d3dcompiler_47.dll as 64bit version from the internet Now it starts and runs without problems.
So the problem seems to be indeed in the d3dcompiler component
https://bugs.winehq.org/show_bug.cgi?id=48247
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3dx9
https://bugs.winehq.org/show_bug.cgi?id=48247
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Product|Wine |vkd3d Ever confirmed|0 |1 Status|UNCONFIRMED |NEW Component|d3d-util |hlsl Summary|Darksiders 2 (GOG) crashes |Darksiders II Deathinitive |after intro |Edition (GOG) crashes due | |to HLSL compilation failure Version|4.21 |1.6
--- Comment #3 from Gijs Vermeulen gijsvrm@gmail.com --- With wine-8.0rc4 it still crashes on HLSL compilation:
00d4:err:d3dcompiler:D3DCompile2 Shader log: 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:9:12: E5017: Aborting due to not yet implemented feature: SM1 "dot" expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:10:12: E5017: Aborting due to not yet implemented feature: SM1 "dot" expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:11:12: E5017: Aborting due to not yet implemented feature: SM1 "dot" expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:12:12: E5017: Aborting due to not yet implemented feature: SM1 "dot" expression. 00d4:err:d3dcompiler:D3DCompile2 00d4:err:d3dcompiler:D3DCompile2 Shader log: 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:13:30: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:13:28: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:13:28: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:13:12: E5017: Aborting due to not yet implemented feature: SM1 "dot" expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:14:36: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:14:28: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:14:28: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:14:12: E5017: Aborting due to not yet implemented feature: SM1 "dot" expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:15:36: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:15:28: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:15:28: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:15:12: E5017: Aborting due to not yet implemented feature: SM1 "dot" expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:16:36: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:16:28: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:16:28: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:16:12: E5017: Aborting due to not yet implemented feature: SM1 "dot" expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:17:18: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:17:10: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:17:10: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:18:18: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:18:10: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:18:10: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR. 00d4:err:d3dcompiler:D3DCompile2
Confirming and moving to 'vkd3d' product.
https://bugs.winehq.org/show_bug.cgi?id=48247
temp82@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |temp82@luukku.com
--- Comment #4 from temp82@luukku.com --- bug 54832 HLSL_IR_EXPR is now fixed. Is this bug also?