http://bugs.winehq.org/show_bug.cgi?id=9606
Summary: dxgraphics05.exe: texture is missing. Product: Wine Version: unspecified Platform: PC-x86-64 URL: http://www.two- kings.de/downloads/tutorials/dxgraphics/dxgraphics05.zip OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: kgbricola@web.de
Created an attachment (id=7984) --> (http://bugs.winehq.org/attachment.cgi?id=7984) log
The program is running, but the Texture isn't shown. There is a simpler version of this program, which doesn't use a texture and this works fine: http://www.two-kings.de/downloads/tutorials/dxgraphics/dxgraphics04.zip
http://bugs.winehq.org/show_bug.cgi?id=9606
Rico kgbricola@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kgbricola@web.de
http://bugs.winehq.org/show_bug.cgi?id=9606
--- Comment #1 from Vitaliy Margolen vitaliy@kievinfo.com 2007-09-07 11:43:42 --- What Wine version? What video card? What video drivers with version?
http://bugs.winehq.org/show_bug.cgi?id=9606
--- Comment #2 from Rico kgbricola@web.de 2007-09-07 12:22:31 --- What Wine version? 0.9.43, 0.9.33, 0.9.44
What video card? Nvidia Geforce 8800GTS
What video drivers with version? xorg-x11-drv-nvidia - 100.14.11-1.lvn7.x86_64 (from linva)
http://bugs.winehq.org/show_bug.cgi?id=9606
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|unspecified |0.9.44.
http://bugs.winehq.org/show_bug.cgi?id=9606
Lei Zhang thestig@google.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download
http://bugs.winehq.org/show_bug.cgi?id=9606
--- Comment #3 from Rico kgbricola@web.de 2007-09-21 16:02:21 --- There seems to be something wrong with the FVF.
These FVFs are working:
D3DFVF_XYZ | D3DFVF_DIFFUSE - struct D3DVERTEX { float fX, fY, fZ; DWORD dwColor; };
D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1 - struct D3DVERTEX { float fX, fY, fZ; DWORD dwColor; float fU, fV; };
D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1 - struct D3DVERTEX{ float fX, fY, fZ; D3DVECTOR Normal; DWORD dwColor; float fU, fV; };
D3DFVF_XYZ | D3DFVF_PSIZE | D3DFVF_DIFFUSE - struct D3DVERTEX{ float fX, fY, fZ, fSize; DWORD dwColor; };
These not: D3DFVF_XYZ | D3DFVF_TEX1 - struct D3DVERTEX{ float fX, fY, fZ; float fU, fV; };
D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 - struct D3DVERTEX{ float fX, fY, fZ; D3DVECTOR Normal; float fU, fV; };
D3DFVF_XYZ | D3DFVF_TEX2 - struct D3DVERTEX{ float fX, fY, fZ; float fU1, fV1; float fU2, fV2; };
http://bugs.winehq.org/show_bug.cgi?id=9606
Rico kgbricola@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |source
http://bugs.winehq.org/show_bug.cgi?id=9606
--- Comment #4 from Rico kgbricola@web.de 2007-12-30 08:49:31 --- Created an attachment (id=9904) --> (http://bugs.winehq.org/attachment.cgi?id=9904) simple workaround
Workaround to render this example correct.
http://bugs.winehq.org/show_bug.cgi?id=9606
Rico kgbricola@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #5 from Rico kgbricola@web.de 2008-03-12 16:10:20 --- Works in current git.
http://bugs.winehq.org/show_bug.cgi?id=9606
Rico kgbricola@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #6 from Rico kgbricola@web.de 2008-03-12 16:11:09 --- Closing.
http://bugs.winehq.org/show_bug.cgi?id=9606
--- Comment #7 from Jaime Rave jaimerave@gmail.com 2008-03-12 17:34:24 --- The rule is that you can close a bug when the fix is in a release.
http://bugs.winehq.org/show_bug.cgi?id=9606
--- Comment #8 from Rico kgbricola@web.de 2008-03-13 10:21:30 --- I know, but I haven't identified the patch which solved the problem. So this was probably fixed in any realease/patch ... I don't know ...
So I wouldn't waste my time with trying when a problem was fixed. So I just checked if it worked and it did ...