https://bugs.winehq.org/show_bug.cgi?id=41211
Bug ID: 41211 Summary: Obduction (UE4) crashes at startup with "Fatal error!" Product: Wine Version: 1.9.17 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: cdbfoster@gmail.com Distribution: ---
Created attachment 55466 --> https://bugs.winehq.org/attachment.cgi?id=55466 wine output
Obduction crashes at startup. While displaying the splash screen, a small window pops up with only "Fatal error!" in it.
Tested with Wine 1.9.17 in a clean Windows 7, 64-bit prefix. Running on Arch Linux, kernel 4.7.1-1, on an Acer Aspire E 15 with a 6th-gen i5, and an NVIDIA GeForce 940MX card.
https://bugs.winehq.org/show_bug.cgi?id=41211
cdbfoster@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #55466|wine output |wine 1.9.17 output description| |
https://bugs.winehq.org/show_bug.cgi?id=41211
--- Comment #1 from cdbfoster@gmail.com --- Perhaps of note: Near the end of the log is
wine: Call from 0x7b44f4f7 to unimplemented function vcruntime140.dll.__intrinsic_setjmp, aborting
https://bugs.winehq.org/show_bug.cgi?id=41211
fjfrackiewicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz@gmail.com
--- Comment #2 from fjfrackiewicz@gmail.com --- (In reply to cdbfoster from comment #1)
Perhaps of note: Near the end of the log is
wine: Call from 0x7b44f4f7 to unimplemented function vcruntime140.dll.__intrinsic_setjmp, aborting
There's already a bug report about that unimplemented function :)
https://bugs.winehq.org/show_bug.cgi?id=41090
https://bugs.winehq.org/show_bug.cgi?id=41211
--- Comment #3 from cdbfoster@gmail.com --- Ah, thanks for pointing that out. Unfortunately the workaround suggested in that thread does not solve the issue.
https://bugs.winehq.org/show_bug.cgi?id=41211
--- Comment #4 from fjfrackiewicz@gmail.com --- (In reply to cdbfoster from comment #3)
Ah, thanks for pointing that out. Unfortunately the workaround suggested in that thread does not solve the issue.
https://bugs.winehq.org/show_bug.cgi?id=40925 a bunch of Unreal Engine 4 games have this crash in this bug report.
Also, I highly recommend not using PlayOnLinux as it isn't supported :)
https://bugs.winehq.org/show_bug.cgi?id=41211
--- Comment #5 from Bruno Jesus 00cpxxx@gmail.com --- (In reply to cdbfoster from comment #3)
Ah, thanks for pointing that out. Unfortunately the workaround suggested in that thread does not solve the issue.
Please attach a new log after the workaround for bug 41090.
https://bugs.winehq.org/show_bug.cgi?id=41211
cdbfoster@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #55466|0 |1 is obsolete| |
--- Comment #6 from cdbfoster@gmail.com --- Created attachment 55471 --> https://bugs.winehq.org/attachment.cgi?id=55471 wine 1.9.17 output 1
https://bugs.winehq.org/show_bug.cgi?id=41211
--- Comment #7 from cdbfoster@gmail.com --- Comment on attachment 55471 --> https://bugs.winehq.org/attachment.cgi?id=55471 wine 1.9.17 output 1
When this log was taken, the splash screen was displayed, and then the fullscreen window of the game appeared, completely black. Eventually small boxes in the lower right hand corner started to animate to indicate loading, but froze midway, with another "Fatal error!" popup.
https://bugs.winehq.org/show_bug.cgi?id=41211
cdbfoster@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #55471|0 |1 is obsolete| |
https://bugs.winehq.org/show_bug.cgi?id=41211
--- Comment #8 from cdbfoster@gmail.com --- Created attachment 55472 --> https://bugs.winehq.org/attachment.cgi?id=55472 wine 1.9.17 output 1
There was a mixup with the previous attachment.
Running the program produced different results, seemingly at random. There were 3 behaviors I witnessed, in this and the following 2 logs.
This one was generated with much the same behavior as the very first: splash screen displays, interrupted by a "Fatal error!" popup.
https://bugs.winehq.org/show_bug.cgi?id=41211
--- Comment #9 from cdbfoster@gmail.com --- Created attachment 55473 --> https://bugs.winehq.org/attachment.cgi?id=55473 wine 1.9.17 output 2
When this log was taken, the splash screen was displayed, and then the fullscreen window of the game appeared, completely black. Eventually small boxes in the lower right hand corner started to animate to indicate loading, but froze midway, with another "Fatal error!" popup.
https://bugs.winehq.org/show_bug.cgi?id=41211
--- Comment #10 from cdbfoster@gmail.com --- Created attachment 55474 --> https://bugs.winehq.org/attachment.cgi?id=55474 wine 1.9.17 output 3
For this log, the splash screen didn't even appear, but instead a "The program Obduction-Win64-Shipping.exe has encountered a serious problem and needs to close." window appeared, and the program exited after that.
https://bugs.winehq.org/show_bug.cgi?id=41211
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |win64
--- Comment #11 from Bruno Jesus 00cpxxx@gmail.com --- Does the game have a 32 bit version? If yes can you test too to check if the problem is 64bit only?
It looks like the game uses directx 11 so it may still not be supported in wine for some time.
https://bugs.winehq.org/show_bug.cgi?id=41211
--- Comment #12 from cdbfoster@gmail.com --- (In reply to Bruno Jesus from comment #11)
Does the game have a 32 bit version? If yes can you test too to check if the problem is 64bit only?
It looks like the game uses directx 11 so it may still not be supported in wine for some time.
No 32-bit version. Apparently it uses about 8 gigs of RAM minimum. :P
It does use DirectX 11. I see, I didn't realize support was not very fleshed out.
https://bugs.winehq.org/show_bug.cgi?id=41211
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia@gmail.com
--- Comment #13 from Józef Kucia joseph.kucia@gmail.com --- Could you try the patch from bug 40925? If it doesn't help please attach "WINEDEBUG=+d3d,+d3d11,+seh" log.
https://bugs.winehq.org/show_bug.cgi?id=41211
cdbfoster@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #55472|0 |1 is obsolete| | Attachment #55473|0 |1 is obsolete| | Attachment #55474|0 |1 is obsolete| |
--- Comment #14 from cdbfoster@gmail.com --- Created attachment 55476 --> https://bugs.winehq.org/attachment.cgi?id=55476 wine 1.9.17 patched output
The patch moved things forward. The fullscreen window appears, and after loading for a bit, the Obduction and Unreal logos are displayed.
At that point, a window pops up with:
LowLevelFatalError [File:E:\Obduction-Build-Folder\Obduction-Win-Editor\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp][Line:227] Result failed at E:\Obduction-Build-Folder\Obduction-Win-Editor\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:139 with error E_INVALIDARG
Attached is the new log for this run, and following is the same output with the wine debug flags.
https://bugs.winehq.org/show_bug.cgi?id=41211
--- Comment #15 from cdbfoster@gmail.com --- Created attachment 55477 --> https://bugs.winehq.org/attachment.cgi?id=55477 wine 1.9.17 patched output with WINEDEBUG=+d3d,+d3d11,+seh
https://bugs.winehq.org/show_bug.cgi?id=41211
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |DUPLICATE Status|UNCONFIRMED |RESOLVED
--- Comment #16 from Józef Kucia joseph.kucia@gmail.com --- (In reply to cdbfoster from comment #14)
The patch moved things forward. The fullscreen window appears, and after loading for a bit, the Obduction and Unreal logos are displayed.
This bug is a duplicate of bug 41090 or bug 40925.
*** This bug has been marked as a duplicate of bug 41090 ***
https://bugs.winehq.org/show_bug.cgi?id=41211
Marcob MARCOBERI@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |MARCOBERI@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=41211
Frédéric Delanoy frederic.delanoy@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #17 from Frédéric Delanoy frederic.delanoy@gmail.com --- Closing DUPLICATE bugs.