https://bugs.winehq.org/show_bug.cgi?id=52527
Bug ID: 52527 Summary: Death Stranding fails to start Product: vkd3d Version: 1.2 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: vkd3d Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
fixme:debug_vk_memory_property_flags: Unrecognized flag(s) 0xc0.
--------- error.txt --------- Your graphics card Radeon RX 5500M does not support DirectX 12 features
0. 0x0001417D2188 ds, 0x417D2188 1. 0x0001417CE263 ds, 0x417CE263 2. 0x0001423EC291 ds, 0x423EC291 3. 0x0001423E94FE ds, 0x423E94FE 4. 0x0001416A5679 ds, 0x416A5679 5. 0x0001416A5A0A ds, 0x416A5A0A 6. 0x0001416A5896 ds, 0x416A5896 7. 0x000143714832 ds, 0x43714832 8. 0x00007B64C371 kernel32, 0x7B64C371 9. 0x7F19D1C389D8 ntdll, 0xD1C389D8 10. 0x000000000000 11. 0x0001437148A4 ds, 0x437148A4 12. 0x000067FF0000 13. 0x000000000000
vkd3d-1.2-764-gdbcf0634
https://bugs.winehq.org/show_bug.cgi?id=52527
Conor McCarthy cmccarthy@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cmccarthy@codeweavers.com
--- Comment #1 from Conor McCarthy cmccarthy@codeweavers.com --- Which version of Wine did you run it under, and are there any winetricks installed? It may need tiled resources, which I have patches for, but when I run it in a recent Wine or Wine Staging with d3dcompiler_47 it crashes before vkd3d is initialised.
https://bugs.winehq.org/show_bug.cgi?id=52527
--- Comment #2 from Conor McCarthy cmccarthy@codeweavers.com --- Actually it does run vkd3d briefly, and without the patches I get the same DirectX 12 features error. I think the problem is a missing interface.
https://bugs.winehq.org/show_bug.cgi?id=52527
--- Comment #3 from Andrey Gusev andrey.goosev@gmail.com --- (In reply to Conor McCarthy from comment #1)
Which version of Wine did you run it under, and are there any winetricks installed? It may need tiled resources, which I have patches for, but when I run it in a recent Wine or Wine Staging with d3dcompiler_47 it crashes before vkd3d is initialised.
It was a plain 7.1-412-g576cdea0d75 with no overrides.
https://bugs.winehq.org/show_bug.cgi?id=52527
--- Comment #4 from Conor McCarthy cmccarthy@codeweavers.com --- With the addition of ID3D12Device2 and CreatePipelineState(), it gets further, but requires shader model 6.