https://bugs.winehq.org/show_bug.cgi?id=48214
Bug ID: 48214 Summary: RPGmaker input does not work after moving window Product: Wine Version: 4.0.2 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dinput Assignee: wine-bugs@winehq.org Reporter: ilkka.prusi@gmail.com Distribution: ---
In some games made with RPGMaker VX ACE the input does not work after you have moved window in desktop (input focus gone and back again).
Symptom is that game character does not move, menu is not opened on pressing esc and so forth.
This is repeatable on Debian bullseye with wine 4.0.2, Wayland + Gnome on x86-64 (Linux 5.4.1).
To repeat simply grab the window with mouse, move it, click inside window and try keyboard input again.
https://bugs.winehq.org/show_bug.cgi?id=48214
ilkka.prusi@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-dinput |-unknown Summary|RPGmaker input does not |RPGmaker VX display is not |work after moving window |updated after moving window | |to another screen (was: | |input does not work after | |moving window)
--- Comment #1 from ilkka.prusi@gmail.com --- After re-testing, it isn't actually about input but display is not updated correctly after moving wine-window to different screen.
To repeat: 1. move display to another screen 2. input to move player character (or anything else that should update display) 3. move display back to original screen
Result: player character and display is only shown updated after returning window to original screen.
Setup uses two screens (monitors) on single GPU with Wayland. So far only RPG Maker VX Ace games seems to affected by this.
https://bugs.winehq.org/show_bug.cgi?id=48214
--- Comment #2 from ilkka.prusi@gmail.com --- Problem still exists with Wine 7.14, KDE 5.25.
Is this a compositor issue instead of Wine issue? Various other programs don't have the same issue with two screens.
Games made with RPG Maker VX ACE have this problem, but games made with newer RPG Maker MV don't have the same problem.
https://bugs.winehq.org/show_bug.cgi?id=48214
--- Comment #3 from ilkka.prusi@gmail.com --- VX ACE uses different rendering (different API) than newer versions. It is possible even older games have same problem if they use the same API. There was a change in technology used between VX ACE and MV so rendering API has changed as well?
https://bugs.winehq.org/show_bug.cgi?id=48214
Neko-san nekoNexus@protonmail.ch changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nekoNexus@protonmail.ch