https://bugs.winehq.org/show_bug.cgi?id=42167
Bug ID: 42167 Summary: NEOTOKYO occasionally crashes when joining a server and mid game: GL_OUT_OF_MEMORY Product: Wine Version: 2.0-rc4 Hardware: x86 OS: Mac OS X Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: ahyattdev@icloud.com
Created attachment 56761 --> https://bugs.winehq.org/attachment.cgi?id=56761 backtrace
Terminal output is:
err:d3d:wined3d_check_gl_call >>>>>>> GL_OUT_OF_MEMORY (0x505) from glBufferData @ buffer.c / 753. hl2.exe(66427,0xa53391c0) malloc: *** mach_vm_map(size=6221824) failed (error code=3) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug Jan 7 11:34:37 hl2.exe[66427] <Error>: CGSImageDataLock: Cannot allocate memory err:module:load_builtin_dll failed to load .so lib for builtin L"usp10.dll": dlopen(/usr/local/lib/wine/usp10.dll.so, 258): no suitable image found. Did find: /usr/local/lib/wine/usp10.dll.so: out of address space err:module:DelayLoadFailureHook failed to delay load usp10.dll.ScriptBreak wine: Call from 0x7b42c0f9 to unimplemented function usp10.dll.ScriptBreak, aborting
https://bugs.winehq.org/show_bug.cgi?id=42167
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |DUPLICATE
--- Comment #1 from Austin English austinenglish@gmail.com --- Looks like bug 42314 (this was first, but it has more activity, so merging there).
*** This bug has been marked as a duplicate of bug 42314 ***
https://bugs.winehq.org/show_bug.cgi?id=42167
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #2 from Austin English austinenglish@gmail.com --- Closing.