http://bugs.winehq.org/show_bug.cgi?id=14896
Summary: GTA: San Andreas - Ambient Sounds are too quiet (EAX) Product: Wine Version: 1.1.2 Platform: Other OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: ch.nolte@noltec.org
In GTA San Andreas which uses EAX the ambient sound (e.g. from cars etc.) is too quiet in respect to other sounds in the game (e.g. dialog in cut-scenes). GTASA has no option to disable EAX.
This problem can be solved for this game, when the "normal" processing mode within dsound.dll is disabled. This can only be done via code (patch is going to be attached). This is only a workaround which disables dsound3d completely.
I suppose that there are problems in the distance calculation algorithm in dsound/sound3d.c and possibly in combination with apps using EAX.
BTW: Replacing eax.dll with other dlls from the web does not work. Also, please see the comments in appdb:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3780
http://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #1 from Christian Nolte ch.nolte@noltec.org 2008-08-17 14:24:28 --- Created an attachment (id=15465) --> (http://bugs.winehq.org/attachment.cgi?id=15465) Patch which disables "normal" processing mode (DS3DMODE_NORMAL) within direct sound
http://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #2 from Christian Nolte ch.nolte@noltec.org 2008-08-17 14:28:32 --- I also want to mention that the sound in GTASA is now correct. The only problem is that sometimes sound can be heard through walls.
http://bugs.winehq.org/show_bug.cgi?id=14896
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |patch
http://bugs.winehq.org/show_bug.cgi?id=14896
Gregor Münch greg87@online.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |greg87@online.de
--- Comment #3 from Gregor Münch greg87@online.de 2008-11-09 07:10:10 --- I experience the same bug with this game and also with missing ambient sounds in X2. So it would be very nice if one of the wine sound devs could take a look at this bug.
http://bugs.winehq.org/show_bug.cgi?id=14896
Lei Zhang thestig@google.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #4 from Lei Zhang thestig@google.com 2008-11-10 13:47:56 --- confirming then
http://bugs.winehq.org/show_bug.cgi?id=14896
Jan Kalab pitel@nomi.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pitel@nomi.cz
--- Comment #5 from Jan Kalab pitel@nomi.cz 2008-11-15 03:49:58 --- I confirms this bug too.
Wine 1.1.8 (but the same behaviour since I use Wine to play it) Ubuntu 8.04.1 ALSA SB Live! 5.1 (emu10k1) San Andreas 3.00 (from Steam)
http://bugs.winehq.org/show_bug.cgi?id=14896
MD.IMAM HOSSAIN imamdxl8805@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |imamdxl8805@gmail.com
--- Comment #6 from MD.IMAM HOSSAIN imamdxl8805@gmail.com 2009-02-21 04:32:04 --- This is also true for wine 1.1.15
http://bugs.winehq.org/show_bug.cgi?id=14896
Dawid Hanak nugrud@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nugrud@gmail.com
--- Comment #7 from Dawid Hanak nugrud@gmail.com 2009-04-02 10:24:03 --- Kill me but I fought eax is not supported in wine at all: http://www.winehq.org/pipermail/wine-users/2008-May/035424.html And that it is not a part of directx-dsound. How is this?
http://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #8 from Jan Kalab pitel@nomi.cz 2009-07-06 03:10:30 --- People are rating GTA:SA with platinums, but I'm still affected by this bug (Wine 1.1.25). Why some people are affected and some aren't? Is it because we have and use 5.1 surround sound cards and speakers? Can I force Wine to pretend I have only stereo card? I tried setting all sound options in winecfg to emulate, but nothing changed.
http://bugs.winehq.org/show_bug.cgi?id=14896
Boris bstriker@ya.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bstriker@ya.ru
--- Comment #9 from Boris bstriker@ya.ru 2009-07-07 12:10:53 --- I confirms too.
Wine 1.1.25 Ubuntu 9.04 Audigy 2 ZS (emu10k1)
http://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #10 from Boris bstriker@ya.ru 2009-07-07 13:37:46 --- Confirm also on:
Wine 1.1.25 Ubuntu 9.04 Intel HDA (ALC1200)
http://bugs.winehq.org/show_bug.cgi?id=14896
mad526@lavabit.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mad526@lavabit.com
--- Comment #11 from mad526@lavabit.com 2009-07-15 16:59:11 --- can confirm this too on
Wine 1.1.25 Arch Linux x86_64 Intel HDA Realtek ALC888
http://bugs.winehq.org/show_bug.cgi?id=14896
Levent levent@adahan.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |levent@adahan.org
--- Comment #12 from Levent levent@adahan.org 2009-07-16 02:13:10 --- can confirm this too on
Wine 1.1.25 Arch Linux x86_64 Intel HDA Realtek ALC889A and also with Creative Soundblaster Live!24Bit (also sold as Audigy SE) and with Realtek ALC650 and with a C-Media Chip (so i assume that this problem doesnt have something to do with the chip?)
http://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #13 from Jan Kalab pitel@nomi.cz 2009-11-17 09:07:49 --- I just upgraded to Ubuntu 9.10 64bit and Wine 1.1.33 from Wine's PPA and still got this issue.
http://bugs.winehq.org/show_bug.cgi?id=14896
Grams79 grams79@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |grams79@gmail.com
--- Comment #14 from Grams79 grams79@gmail.com 2010-01-09 10:45:43 --- I've got the fix. Posted: http://appdb.winehq.org/objectManager.php?sClass=version&iId=3780
http://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #15 from Jan Kalab pitlicek@gmail.com 2010-04-18 01:53:10 --- (In reply to comment #14)
I've got the fix. Posted: http://appdb.winehq.org/objectManager.php?sClass=version&iId=3780
Not exactly a fix, more like workaround, but at least it works.
http://bugs.winehq.org/show_bug.cgi?id=14896
André H. nerv@dawncrow.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nerv@dawncrow.de
--- Comment #16 from André H. nerv@dawncrow.de 2011-10-07 11:56:43 CDT --- i can confirm this bug, further the complete sound get's more and more noisy until it's all quite...
http://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #17 from André H. nerv@dawncrow.de 2011-10-30 09:30:42 CDT --- Created attachment 37203 --> http://bugs.winehq.org/attachment.cgi?id=37203 don't square the distance
http://bugs.winehq.org/show_bug.cgi?id=14896
André H. nerv@dawncrow.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #15465|0 |1 is obsolete| |
--- Comment #18 from André H. nerv@dawncrow.de 2011-10-30 09:31:56 CDT --- Created attachment 37204 --> http://bugs.winehq.org/attachment.cgi?id=37204 divide the distance
this patch is more hacky then my other, but it shows quite good how easy it is to make the ambient sounds quite loud
http://bugs.winehq.org/show_bug.cgi?id=14896
Jay jaynobyl@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jaynobyl@gmx.de
http://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #19 from Jay jaynobyl@gmx.de 2012-11-09 16:22:39 CST --- This bug still exists in Wine 1.5.16 on Ubuntu Quantal 64-bit, playing San Andreas 1.01.
http://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #20 from Jay jaynobyl@gmx.de 2012-11-28 12:59:43 CST --- I got this in my terminaloutput: fixme:dsound:IDirectSoundBufferImpl_SetFX (0x16f568,0,(nil),(nil)): stub
Is this more a duplicate of bug 11499 or/and bug 11764 ?
I don't think it has to do something with EAX, because on Windows EAX is hardware-dependent and GTA:SA works well for me, althoug my soundcard does not support EAX.
http://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #21 from Jay jaynobyl@gmx.de 2012-11-28 13:01:15 CST --- in comment 20, i forgot to mention also bug 10603
http://bugs.winehq.org/show_bug.cgi?id=14896
Piotr Pawlow pp@siedziba.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pp@siedziba.pl
--- Comment #22 from Piotr Pawlow pp@siedziba.pl 2012-11-30 22:54:24 CST --- Same issue with Far Cry 2. I applied the patch from comment 18 on top of wine-1.5.18, and now I can hear dialogues properly, and I can also hear enemy vehicles approaching *before* they run me over :)
http://bugs.winehq.org/show_bug.cgi?id=14896
Brandon Corujo haku08879@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |haku08879@gmail.com
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Ruslan Kabatsayev b7.10110111@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |b7.10110111@gmail.com
--- Comment #23 from Ruslan Kabatsayev b7.10110111@gmail.com 2013-03-08 04:17:47 CST --- Still present in wine-1.5.25
http://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #24 from Ruslan Kabatsayev b7.10110111@gmail.com 2013-03-08 04:32:46 CST --- BTW, why is this marked as enhancement? It's clearly a defect.
http://bugs.winehq.org/show_bug.cgi?id=14896
André H. nerv@dawncrow.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|enhancement |normal
http://bugs.winehq.org/show_bug.cgi?id=14896
squiz squiz.clifton@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |squiz.clifton@gmail.com
--- Comment #25 from squiz squiz.clifton@gmail.com 2013-07-11 13:57:50 CDT --- Wine 1.4.1 Ubuntu 13.04 64bit edition.
I'm having this sound issue to of ambient sounds such as car engines etc all being too quiet.
Now I’ve seen a number of patches/work arounds here in this bug report, but as I’m new to wine I have no idea how to go about implementing these patches.
If anyone could help out I’d be very grateful as I’m itching to play one of my old favourite games.
Other than this sound issue the game works beautifully.
http://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #26 from squiz squiz.clifton@gmail.com 2013-07-11 14:02:52 CDT --- Wine 1.4.1 Ubuntu 13.04 64bit edition.
I'm having this sound issue to of ambient sounds such as car engines etc all being too quiet.
Now I’ve seen a number of patches/work arounds here in this bug report, but as I’m new to wine I have no idea how to go about implementing these patches.
If anyone could help out I’d be very grateful as I’m itching to play one of my old favourite games.
Other than this sound issue the game works beautifully.
http://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #27 from Ruslan Kabatsayev b7.10110111@gmail.com 2013-07-12 04:02:07 CDT --- (In reply to comment #25)
Now I’ve seen a number of patches/work arounds here in this bug report, but as I’m new to wine I have no idea how to go about implementing these patches.
See http://wiki.winehq.org/WineOn64bit . This is how to build. To apply the patch you should first do this after unpacking the source tarball and 'cd'ing to it: patch -Np1 -i /path/to/patchfile.patch Then build wine and install.
https://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #28 from Austin English austinenglish@gmail.com --- Is this still an issue in current (1.7.36 or newer) wine? If so, please attach terminal output.
https://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #29 from Ruslan Kabatsayev b7.10110111@gmail.com --- It's somewhat hard to test currently because of bug 30639. Maybe someone not affected by it could test.
https://bugs.winehq.org/show_bug.cgi?id=14896
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #30 from Béla Gyebrószki gyebro69@gmail.com --- Still present in wine-1.7.36-155-g5cd0457
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1b14f8,0,(nil),(nil)): stub
is the only audio-related line in a terminal.
Fedora 21 Alsa 1.0.28 Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
https://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #31 from Béla Gyebrószki gyebro69@gmail.com --- Ambient sounds in GTA:San Andreas (Steam) can be heard properly since 1.7.42: http://source.winehq.org/git/wine.git/commit/2edb4bf320f5c09b658c382c8d8b9d9... Please retest with the current development version (1.7.44) and confirm the fixed state.
Fedora 21 x86 Alsa 1.0.28 (Pulseaudio is not running) Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2) Stereo speaker setup
https://bugs.winehq.org/show_bug.cgi?id=14896
--- Comment #32 from Ruslan Kabatsayev b7.10110111@gmail.com --- (In reply to Béla Gyebrószki from comment #31)
Ambient sounds in GTA:San Andreas (Steam) can be heard properly since 1.7.42:
I can confirm, GTASA sounds correctly now.
https://bugs.winehq.org/show_bug.cgi?id=14896
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |2edb4bf320f5c09b658c382c8d8 | |b9d9600d1f1e7 Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #33 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to Ruslan Kabatsayev from comment #32)
(In reply to Béla Gyebrószki from comment #31)
Ambient sounds in GTA:San Andreas (Steam) can be heard properly since 1.7.42:
I can confirm, GTASA sounds correctly now.
Thanks for testing, marking fixed.
https://bugs.winehq.org/show_bug.cgi?id=14896
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #34 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.7.45.
https://bugs.winehq.org/show_bug.cgi?id=14896
Andrew Eikum aeikum@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aeikum@codeweavers.com
https://bugs.winehq.org/show_bug.cgi?id=14896
Jay jaynobyl@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|jaynobyl@gmx.de |