https://bugs.winehq.org/show_bug.cgi?id=39497
Bug ID: 39497 Summary: LEGO Rock Raiders - Using native d3drm.dll causes crash Product: Wine Version: 1.7.50 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: opengl Assignee: wine-bugs@winehq.org Reporter: quick.webmaster@gmail.com Distribution: ---
Created attachment 52635 --> https://bugs.winehq.org/attachment.cgi?id=52635 Crash - native d3drm.dll - WineD3DDevice using WineD3D and OpenGL
Hello,
When using the native d3d3rm.dll for LEGO Rock Raiders, I cannot get past the loading screen.
I've attached a stack dump of the error that I receive.
https://bugs.winehq.org/show_bug.cgi?id=39497
--- Comment #1 from David quick.webmaster@gmail.com --- Created attachment 52636 --> https://bugs.winehq.org/attachment.cgi?id=52636 Log
https://bugs.winehq.org/show_bug.cgi?id=39497
David quick.webmaster@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |quick.webmaster@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=39497
David david.maza.au@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|opengl |directx-d3d
https://bugs.winehq.org/show_bug.cgi?id=39497
--- Comment #2 from Austin English austinenglish@gmail.com --- In general we don't consider crashes caused by native dlls to be a bug.
That said, it appears you're still using builtin: ELF 7e857000-7e8ae000 Deferred d3drm<elf> -PE 7e860000-7e8ae000 \ d3drm
(+ all those FIXMEs). Anyway, the crash appears to be fglrx.
https://bugs.winehq.org/show_bug.cgi?id=39497
super_man@post.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net, | |super_man@post.com
--- Comment #3 from super_man@post.com --- (In reply to Austin English from comment #2)
In general we don't consider crashes caused by native dlls to be a bug.
That said, it appears you're still using builtin: ELF 7e857000-7e8ae000 Deferred d3drm<elf> -PE 7e860000-7e8ae000 \ d3drm
(+ all those FIXMEs). Anyway, the crash appears to be fglrx.
dupe bug 39346
https://bugs.winehq.org/show_bug.cgi?id=39497
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |DUPLICATE Summary|LEGO Rock Raiders - Using |LEGO Rock Raiders crashes |native d3drm.dll causes |on startup |crash |
--- Comment #4 from Anastasius Focht focht@gmx.net --- Hello folks,
resolving as dupe of bug 39346
Also correcting summary since native d3drm is not present in backtrace and terminal output has tons of d3drm FIXME's.
Regards
*** This bug has been marked as a duplicate of bug 39346 ***
https://bugs.winehq.org/show_bug.cgi?id=39497
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #5 from Austin English austinenglish@gmail.com --- Closing.
https://bugs.winehq.org/show_bug.cgi?id=39497
Josh Holland anowlcalledjosh@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |anowlcalledjosh@gmail.com