https://bugs.winehq.org/show_bug.cgi?id=50332
Bug ID: 50332 Summary: Lara Croft Guardian Of Light crashes using new builtin vulkan renderer Product: Wine Version: 5.20 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winevulkan Assignee: wine-bugs@winehq.org Reporter: andy86@fastwebnet.it Distribution: ---
Created attachment 68919 --> https://bugs.winehq.org/attachment.cgi?id=68919 wine output in 6.0rc2 plus winedbg crash info in wine 5.20 and lcgol minidump
Lara Croft Guardian Of Light crashes immediately using new builtin vulkan renderer.
I first found this in 5.20 or so, but it is still present in 6.0rc2.
In 5.20-5.21 winedbg open a popup with crash info at moment of the crash, in 6.0rc2 application handles crash itself and produce mdmp file.
https://bugs.winehq.org/show_bug.cgi?id=50332
andy andy86@fastwebnet.it changed:
What |Removed |Added ---------------------------------------------------------------------------- Distribution|--- |ArchLinux See Also| |https://bugs.winehq.org/sho | |w_bug.cgi?id=50093, | |https://bugs.winehq.org/sho | |w_bug.cgi?id=50311 CC| |andy86@fastwebnet.it
https://bugs.winehq.org/show_bug.cgi?id=50332
--- Comment #1 from andy andy86@fastwebnet.it --- Seems to be still present in wine-6.0-rc4-6-gff09f14867e.
Consider that I can no longer test properly due to bug 50311, I can only run the game in a specific dirty prefix with dxvk enabled (in a clean prefix bug 50311 occurs even with dxvk enabled) and in that specific prefix the game runs even with renderer=vulkan, but, as said, only if dxvk is enabled, so I can't know for sure if the bug is still present or if the game crashes only because of bug 50311.
https://bugs.winehq.org/show_bug.cgi?id=50332
--- Comment #2 from Henri Verbeet hverbeet@gmail.com --- The application uses d3d9, which currently doesn't work with the Vulkan renderer. The vulkan renderer will be made to work with d3d9 eventually, but it may take a while.
I don't seem to be affected by bug 50311.
https://bugs.winehq.org/show_bug.cgi?id=50332
andy andy86@fastwebnet.it changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hverbeet@gmail.com
--- Comment #3 from andy andy86@fastwebnet.it --- (In reply to Henri Verbeet from comment #2)
The application uses d3d9, which currently doesn't work with the Vulkan renderer. The vulkan renderer will be made to work with d3d9 eventually, but it may take a while.
Thanks for the note. I had missed this.
However I had only tried vulkan renderer as a way to work around bug 50093 which is performance related.
Should I close this bug or set its importance as an improvement?
I don't seem to be affected by bug 50311.
Bug 50311 is not related to vulkan renderer, so here we are off-topic.
However at this point it doesn't matter that it blocks the testing of this bug, but that it prevents me from running the game in a clean prefix and I just can't get my head around that. :-\
https://bugs.winehq.org/show_bug.cgi?id=50332
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|winevulkan |directx-d3d
--- Comment #4 from Henri Verbeet hverbeet@gmail.com --- (In reply to andy from comment #3)
However I had only tried vulkan renderer as a way to work around bug 50093 which is performance related.
Should I close this bug or set its importance as an improvement?
I think the bug report is fine the way it is; it's certainly something we would like to address sooner rather than later.
https://bugs.winehq.org/show_bug.cgi?id=50332
andy andy86@fastwebnet.it changed:
What |Removed |Added ---------------------------------------------------------------------------- See Also|https://bugs.winehq.org/sho | |w_bug.cgi?id=50311 |