https://bugs.winehq.org/show_bug.cgi?id=44467
Bug ID: 44467 Summary: South Park The Fractured But Whole: Crashes on startup Product: Wine Version: 3.1 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: k.haoz@zoho.com Distribution: ---
Created attachment 60410 --> https://bugs.winehq.org/attachment.cgi?id=60410 Backtrace when trying to start the game through Steam.
The game crashes when trying to start it through the Steam client.
https://bugs.winehq.org/show_bug.cgi?id=44467
--- Comment #1 from Ken Sharp imwellcushtymelike@gmail.com --- Does the same thing occur in a 32-bit WINEPREFIX?
https://bugs.winehq.org/show_bug.cgi?id=44467
--- Comment #2 from MoxFulder k.haoz@zoho.com --- (In reply to Ken Sharp from comment #1)
Does the same thing occur in a 32-bit WINEPREFIX?
Unfortunately the game is 64-bit only, so cannot be tested with a 32-bit prefix.
https://bugs.winehq.org/show_bug.cgi?id=44467
Manu manu@manu311.de changed:
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https://bugs.winehq.org/show_bug.cgi?id=44467
Francois Marier francois@fmarier.org changed:
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https://bugs.winehq.org/show_bug.cgi?id=44467
Wolfe wolfegothmog@gmail.com changed:
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--- Comment #3 from Wolfe wolfegothmog@gmail.com --- I can confirm that the game crashes with that error in Wine 3.13-staging, I believe it is because of Denuvo 4.7 being used.
https://bugs.winehq.org/show_bug.cgi?id=44467
romulasry@gmail.com changed:
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--- Comment #4 from romulasry@gmail.com --- Same with Wine 3.15.
https://bugs.winehq.org/show_bug.cgi?id=44467
--- Comment #5 from romulasry@gmail.com --- I mean wine 3.15 Staging.
https://bugs.winehq.org/show_bug.cgi?id=44467
--- Comment #6 from Wolfe wolfegothmog@gmail.com --- Created attachment 64299 --> https://bugs.winehq.org/attachment.cgi?id=64299 Backtrace with 4.7-staging
Still doesn't start with 4.7-staging though it seems to crash with a different error.
https://bugs.winehq.org/show_bug.cgi?id=44467
joaopa jeremielapuree@yahoo.fr changed:
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--- Comment #7 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with wine-5.0?
https://bugs.winehq.org/show_bug.cgi?id=44467
mirh mirh@protonmail.ch changed:
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https://bugs.winehq.org/show_bug.cgi?id=44467
林博仁(Buo-ren, Lin) Buo.Ren.Lin@gmail.com changed:
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--- Comment #8 from 林博仁(Buo-ren, Lin) Buo.Ren.Lin@gmail.com --- I'd like to like an input that (although not straightforwardly click-and-launch, multiple re-launch attempt is done without any workarounds applied) I am able to launch this game via Steam Play (Photon Experimental, build ID 7378958)).
Only one six graders random encounter battle is done on a Day 3 safe file and the only noticeable problem is laggy keyboard input (can probably be false since I never played using the keyboard before this one)
https://bugs.winehq.org/show_bug.cgi?id=44467
--- Comment #9 from 林博仁(Buo-ren, Lin) Buo.Ren.Lin@gmail.com --- s/safe file/save file/
Oops.
https://bugs.winehq.org/show_bug.cgi?id=44467
Paul Gofman pgofman@codeweavers.com changed:
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--- Comment #10 from Paul Gofman pgofman@codeweavers.com --- I think the game depends on the allocated virtual memory addresses to be small enough on 64 and is helped by this patchset in Proton: https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-Force...
https://bugs.winehq.org/show_bug.cgi?id=44467
bafif bautistafiori6@gmail.com changed:
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--- Comment #11 from bafif bautistafiori6@gmail.com --- (In reply to Paul Gofman from comment #10)
I think the game depends on the allocated virtual memory addresses to be small enough on 64 and is helped by this patchset in Proton: https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll- ForceBottomUpAlloc
Can you (or anyone reading this) please explain how to apply that patch or attach a link to some tutorial?