http://bugs.winehq.org/show_bug.cgi?id=27758
Summary: GLSL for FGLRX (amd/ati binary driver) very often fails across various games with various effects Product: Wine Version: 1.3.24 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: mjevans1983@gmail.com
I believe this may be an issue with both the driver /and/ with Wine after considering various conversations, message board hits for glsl compiler issues and the binary nvidia driver working for me in the past, prior to my upgrade.
This error from Portal 2 looks like a more isolated case of the swath of errors I got trying to play Civilization 5's demo. It may be related to whitespace/comments that the AMD/ATI GLSL compiler isn't tolerating; but I'd like to collect more data that may be useful for the developers to isolate the problem in greater detail.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5: fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked. Convar building_cubemaps has conflicting FCVAR_CHEAT flags (child: has FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins) Game.dll loaded for "Half-Life 2"
http://bugs.winehq.org/show_bug.cgi?id=27758
Nick Kossifidis mickflemm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #1 from Nick Kossifidis mickflemm@gmail.com 2011-07-29 17:31:02 CDT --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=27758
Nick Kossifidis mickflemm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mickflemm@gmail.com
--- Comment #2 from Nick Kossifidis mickflemm@gmail.com 2011-07-29 17:31:46 CDT --- Same here with GTA4...
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #576: fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked.
http://bugs.winehq.org/show_bug.cgi?id=27758
--- Comment #3 from Xpander xpander0@gmail.com 2011-08-03 12:19:11 CDT --- Created an attachment (id=35797) --> (http://bugs.winehq.org/attachment.cgi?id=35797) Witcher 1.5 as an example here.
this happens with many games when GLSL is enabled. ati catalyst drivers 11.4 -11.7 (cant test earlier ones since no support for newer xserver/kernel) i get spam of those errors and games start to run really slow at that point.
http://bugs.winehq.org/show_bug.cgi?id=27758
Xpander xpander0@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xpander0@gmail.com
--- Comment #4 from Xpander xpander0@gmail.com 2011-08-30 20:18:19 CDT --- cataslyst 11.8 and wine 1.3.27 still the same issue many games with same GLSL errors as posted before in the attachment.
Just to name few games with the Issues: Flatout2 The Witcher Call of Duty 4 Warhammer Online Black & White 2 Portal 2 Alien Swarm Champions Online + probably more
most games with lower shader requirements.. like SM3.0 run fine but higher than that seem to have problems
is there any fix planned for this(if its wine related) or just have to buy nvidia? native opengl games seem to run fine Like: Heroes of Newerth Doom 3 Enemy Territory Quake Wars Regnum Online Amnesia The Dark Descent Nexuiz Xonotic Alien Arena + more
any fix would be much appriciated
http://bugs.winehq.org/show_bug.cgi?id=27758
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |INVALID
--- Comment #5 from Henri Verbeet hverbeet@gmail.com 2011-08-31 05:42:28 CDT --- (In reply to comment #4)
is there any fix planned for this(if its wine related) or just have to buy nvidia?
For the general case, you might have better luck with the r300g an r600g drivers. Performance is worse than with fglrx, but spec compliance tends to be better. If you believe there's a bug in Wine, please open bugs for specific problems, this one is way too broad.
Also, note that messages like "Vertex shader(s) linked, fragment shader(s) linked." are harmless. Fglrx is a bit spammy and writes things to the GLSL infolog even when shader compilation succeeds. We try to filter some of it, but the messages change slightly between versions, so it's no use.
http://bugs.winehq.org/show_bug.cgi?id=27758
--- Comment #6 from Xpander xpander0@gmail.com 2011-08-31 11:40:28 CDT --- (In reply to comment #5)
(In reply to comment #4)
is there any fix planned for this(if its wine related) or just have to buy nvidia?
For the general case, you might have better luck with the r300g an r600g drivers. Performance is worse than with fglrx, but spec compliance tends to be better. If you believe there's a bug in Wine, please open bugs for specific problems, this one is way too broad.
Also, note that messages like "Vertex shader(s) linked, fragment shader(s) linked." are harmless. Fglrx is a bit spammy and writes things to the GLSL infolog even when shader compilation succeeds. We try to filter some of it, but the messages change slightly between versions, so it's no use.
thx you so much for more detailed info. since opensource drivers lack a lot of performance i have to use fglrx drivers for now. But i guess its just better to buy nvidia then to save the nerves. Hope opensource drivers get better performance in future and hope fglrx will get the nasty bugs fixed then.
http://bugs.winehq.org/show_bug.cgi?id=27758
André H. nerv@dawncrow.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED CC| |nerv@dawncrow.de
--- Comment #7 from André H. nerv@dawncrow.de 2011-09-08 15:55:08 CDT --- closing invalid