http://bugs.winehq.org/show_bug.cgi?id=6932
------- Additional Comments From stefandoesinger@gmx.at 2006-25-12 04:08 ------- if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE] || stateblock->renderState[WINED3DRS_EDGEANTIALIAS] || stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]) { glEnable(GL_BLEND); checkGLcall("glEnable GL_BLEND");
That is what I meant. Remove the whole
stateblock->renderState[WINED3DRS_BLENDFACTOR] != 0xFFFFFFFF
condition.
Christoph, do roads and cards look like they are supposed to when you remove that? Please report the other issues in seperate bugs, except if they are regressions that occured with the same patch.