https://bugs.winehq.org/show_bug.cgi?id=41749
Bug ID: 41749 Summary: Cannot change volume in Ether One Redux Product: Wine Version: 1.9.23 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: plata@mailbox.org Distribution: ---
It is possible to move the sliders, however this does not seem to have any effect on the actual volume. Especially the environment sounds do not seem to be affected at all. Therefore it is quite hard (sometimes even impossible) to understand the dialogs. I tried pulse and alsa.
https://bugs.winehq.org/show_bug.cgi?id=41749
plata@mailbox.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |plata@mailbox.org
https://bugs.winehq.org/show_bug.cgi?id=41749
fjfrackiewicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz@gmail.com
--- Comment #1 from fjfrackiewicz@gmail.com --- Everspace, another UE4 game, also suffers from this problem when using Pulse Audio.
https://bugs.winehq.org/show_bug.cgi?id=41749
--- Comment #2 from plata@mailbox.org --- Also in The Vanishing of Ethan Carter Redux.
https://bugs.winehq.org/show_bug.cgi?id=41749
plata@mailbox.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Cannot change volume in |Cannot change volume in UE4 |Ether One Redux |games (Ether One Redux, The | |Vanishing of Ethan Carter | |Redux, Everspace)
https://bugs.winehq.org/show_bug.cgi?id=41749
--- Comment #3 from fjfrackiewicz@gmail.com --- Created attachment 57116 --> https://bugs.winehq.org/attachment.cgi?id=57116 +tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp log Wiine 2.0
This is still an issue in Wine 2.0. I tested this with Everspace and I turned the volume all the way down to "OFF" within the game and the sound levels never changed. I also adjusted the volume slider up and down so that some data may get generated.
I've attached a log with the +tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp sound channels. Be warned, it's about 154 MB uncompressed.
https://bugs.winehq.org/show_bug.cgi?id=41749
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #4 from winetest@luukku.com --- Is this dupe or related? bug 38182.
https://bugs.winehq.org/show_bug.cgi?id=41749
--- Comment #5 from winetest@luukku.com --- Could be dupe of bug 40720 or related too. Care to compare the log to the line mentioned there?
https://bugs.winehq.org/show_bug.cgi?id=41749
--- Comment #6 from fjfrackiewicz@gmail.com --- This issue is still present in Wine 2.6 and appears to affect all UE4 games as The Solus Project also exhibits this bug.
https://bugs.winehq.org/show_bug.cgi?id=41749
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aeikum@codeweavers.com
https://bugs.winehq.org/show_bug.cgi?id=41749
--- Comment #7 from Andrew Eikum aeikum@codeweavers.com --- (In reply to winetest from comment #5)
Could be dupe of bug 40720 or related too. Care to compare the log to the line mentioned there?
I think it's a very similar issue. Our submix voices don't really do anything. The log here doesn't use SetVolume, but does use SetEffectParameters which may be doing the same thing.
https://bugs.winehq.org/show_bug.cgi?id=41749
--- Comment #8 from fjfrackiewicz@gmail.com --- (In reply to Andrew Eikum from comment #7)
(In reply to winetest from comment #5)
Could be dupe of bug 40720 or related too. Care to compare the log to the line mentioned there?
I think it's a very similar issue. Our submix voices don't really do anything. The log here doesn't use SetVolume, but does use SetEffectParameters which may be doing the same thing.
Hi Andrew,
If you need additional logs or anything to help fix the problem, please let me know. This issue makes almost all of the UE4 games I am testing quite unbearable to play.
https://bugs.winehq.org/show_bug.cgi?id=41749
--- Comment #9 from Andrew Eikum aeikum@codeweavers.com --- You can work around in the meantime by installing native xact with winetricks.
https://bugs.winehq.org/show_bug.cgi?id=41749
--- Comment #10 from fjfrackiewicz@gmail.com --- (In reply to Andrew Eikum from comment #9)
You can work around in the meantime by installing native xact with winetricks.
Oh very nice, thank you!
https://bugs.winehq.org/show_bug.cgi?id=41749
Neko-san nekoNexus@protonmail.ch changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nekoNexus@protonmail.ch