http://bugs.winehq.org/show_bug.cgi?id=3962
--- Comment #52 from Sjors Gielen dazjorz@dazjorz.com 2010-09-15 06:48:11 CDT --- (In reply to comment #51)
(In reply to comment #49)
Is this still an issue in current (1.1.32 or newer) wine?
Still happens in Wine 1.1.44 (on Mac OS X 10.6.4). Wireshark shows the game client sending packets to the wrong IP address.
Some explanation: The game actually runs on the machine of a friend of mine, not my machine, I'm just updating the bug for him. The clientinfo.xml file contains as a hostname "game.euphrogame.com" which resolves to the address 69.65.12.3; however, the game instead connects to the IP 97.109.101.46. On vanilla Windows this approach works fine. There is no debugging output from Wine or the game which could indicate failing to read a file. However, we can see that other parts of the file are read correctly: changing, for example, display names has a direct effect on the text in the interface of the game.
How would we proceed to debug this?