http://bugs.winehq.org/show_bug.cgi?id=21782
Summary: StarCraft 2 initializes slowly and falls back into fail safe graphics with builtin d3d Product: Wine Version: 1.1.39 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: lubosz@gmail.com
Created an attachment (id=26336) --> (http://bugs.winehq.org/attachment.cgi?id=26336) Log with built in d3d
The game initializes very long.
In game i get the following warning:
"Your computer has run out of paged pool memory. Visual quality may degrade. Your graphics settings have been lowered to help, but performance may still be poor."
This output is spammed continuously, so i suppose it's in the render loop:
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored? fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
The interesting thing is that this does not occur during the login screen in, where graphics are rendered with game engine settings. I can even set the options to Ultra and the framerate does not drop.
The initialisation process is a lot of faster with native d3d9 from winetricks.
http://bugs.winehq.org/show_bug.cgi?id=21782
--- Comment #1 from Lubosz Sarnecki lubosz@gmail.com 2010-02-20 09:16:08 --- Created an attachment (id=26337) --> (http://bugs.winehq.org/attachment.cgi?id=26337) Log with native d3d9 overrides from winetricks
http://bugs.winehq.org/show_bug.cgi?id=21782
--- Comment #2 from Lubosz Sarnecki lubosz@gmail.com 2010-02-20 09:17:29 --- Created an attachment (id=26338) --> (http://bugs.winehq.org/attachment.cgi?id=26338) Screenshot of failsafe graphics warning
http://bugs.winehq.org/show_bug.cgi?id=21782
--- Comment #3 from Vitaliy Margolen vitaliy@kievinfo.com 2010-02-20 19:10:25 --- What win version have you selected in winecfg?
Log with native d3d9 overrides from winetricks
What overrides exactly (which dlls)?
What video card and drivers?
http://bugs.winehq.org/show_bug.cgi?id=21782
--- Comment #4 from lubosz lubosz@gmail.com 2010-02-21 13:25:25 --- I was wrong. This is not a builtin d3d issue. After trying to recreate the bug with a clean prefix i found out that it was windows version dependent.
In Windows XP mode, I cannot save graphics settings, have slow loading time, get the failsafe warning and have a very bad performance.
After settings to Win7 or Vista, the issues disappear. Without native d3d.
After switching back to XP i only get the warning and cannot save gfx settings. The performance issues are gone. Permanently.
I will try this again and do a diff.
My setup:
I have a nvidia gtx 275 gfx chipset with 195.36.03 drivers from nvidia ftp.
$ uname -a Linux HackProHackstation 2.6.31-20-generic #57-Ubuntu SMP Mon Feb 8 09:02:26 UTC 2010 x86_64 GNU/Linux
I have wine from git.
$ wine --version wine-1.1.39
http://bugs.winehq.org/show_bug.cgi?id=21782
lubosz lubosz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|StarCraft 2 initializes |StarCraft 2 initializes |slowly and falls back into |slowly and falls back into |fail safe graphics with |fail safe graphics |builtin d3d |
http://bugs.winehq.org/show_bug.cgi?id=21782
lubosz lubosz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #26336|Log with built in d3d |Log with built in d3d xp description| |
http://bugs.winehq.org/show_bug.cgi?id=21782
lubosz lubosz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #26337|Log with native d3d9 |Log with native d3d9 description|overrides from winetricks |overrides from winetricks / | |win 7
http://bugs.winehq.org/show_bug.cgi?id=21782
lubosz lubosz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #26336|0 |1 is obsolete| |
http://bugs.winehq.org/show_bug.cgi?id=21782
lubosz lubosz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #26337|0 |1 is obsolete| |
http://bugs.winehq.org/show_bug.cgi?id=21782
--- Comment #5 from lubosz lubosz@gmail.com 2010-02-21 14:47:18 --- Created an attachment (id=26377) --> (http://bugs.winehq.org/attachment.cgi?id=26377) Game initialisation with Win XP
Slow map loading, graphics warning, low performance.
http://bugs.winehq.org/show_bug.cgi?id=21782
lubosz lubosz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #26377|Game initialisation with |Step 1: Game initialisation description|Win XP |with Win XP
http://bugs.winehq.org/show_bug.cgi?id=21782
--- Comment #6 from lubosz lubosz@gmail.com 2010-02-21 14:49:50 --- Created an attachment (id=26379) --> (http://bugs.winehq.org/attachment.cgi?id=26379) Step 2: Start of Application with Win 7.
I did not initialize the game engine, i went directly to quit in the login screen. I got a blizzard crash report after hitting quit.
http://bugs.winehq.org/show_bug.cgi?id=21782
--- Comment #7 from lubosz lubosz@gmail.com 2010-02-21 14:53:11 --- Created an attachment (id=26382) --> (http://bugs.winehq.org/attachment.cgi?id=26382) Step 3: Start of Application with Win 7. (No crash report after quit)
I think this step is optional. I just tested if the app threw a crash report.
http://bugs.winehq.org/show_bug.cgi?id=21782
--- Comment #8 from lubosz lubosz@gmail.com 2010-02-21 14:55:10 --- Created an attachment (id=26383) --> (http://bugs.winehq.org/attachment.cgi?id=26383) Step 4: Game initialisation with windows XP.
After setting back to xp, the game initializes fast and has a good performance. But it cannot save graphics settings and throws a performance warning. This is not when i initialize it in Win7.
http://bugs.winehq.org/show_bug.cgi?id=21782
--- Comment #9 from lubosz lubosz@gmail.com 2010-02-21 14:57:01 --- Created an attachment (id=26384) --> (http://bugs.winehq.org/attachment.cgi?id=26384) Diff between XP and XP with one time Win7 init
I branched the prefixes and made a diff. The one prefix initializes slowly, the other one fast. Both are set to xp, but the other one had a one time win7 init.
http://bugs.winehq.org/show_bug.cgi?id=21782
leech@deathgrab.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |leech@deathgrab.com
--- Comment #10 from leech@deathgrab.com 2010-03-07 16:03:56 --- I am having the same issues.
Map loads are very, very long. Game is so slow it is unplayable.
I also get the "Your computer has run out of paged pool memory. Visual quality may degrade.Your graphics settings have been lowered to help, but performance may still be poor." warning.
http://bugs.winehq.org/show_bug.cgi?id=21782
runetmember@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #11 from runetmember@gmail.com 2010-03-11 07:01:00 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=21782
Tom tom.gruben@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tom.gruben@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=21782
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |austinenglish@gmail.com
--- Comment #12 from Austin English austinenglish@gmail.com 2010-03-20 14:48:49 --- This may be an application bug. Can someone try under native XP?
http://bugs.winehq.org/show_bug.cgi?id=21782
whitecloudboy00@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |whitecloudboy00@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=21782
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dank@kegel.com
--- Comment #13 from Dan Kegel dank@kegel.com 2010-04-13 14:45:10 --- The message "Your computer has run out of paged pool memory." should not appear anymore, I forget how long ago that was fixed, maybe two weeks ago.
Is this issue fixed, then?
http://bugs.winehq.org/show_bug.cgi?id=21782
Michael King stil2111@ya.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stil2111@ya.ru
--- Comment #14 from Michael King stil2111@ya.ru 2010-04-13 22:48:46 --- (In reply to comment #12)
This may be an application bug. Can someone try under native XP?
under native XP it initializes and running slowly but not falls back into fail safe graphics
http://bugs.winehq.org/show_bug.cgi?id=21782
xeningem@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xeningem@gmail.com
--- Comment #15 from xeningem@gmail.com 2010-04-14 02:29:02 --- After "sh winetricks d3dx9" run correct, slow with normal setting, normal with low because my videocard is old - Gf5750FX but very playable. Wine version - 1.1.41 (Debian testing)
http://bugs.winehq.org/show_bug.cgi?id=21782
--- Comment #16 from leech@deathgrab.com 2010-04-27 13:11:36 --- This is fixed for me.
It was either updating my wine to 1.1.43 or updating my nvidia driver that seemed to do it.
http://bugs.winehq.org/show_bug.cgi?id=21782
--- Comment #17 from leech@deathgrab.com 2010-04-27 13:12:12 --- This is fixed for me.
It was either updating my wine to 1.1.43 or updating my nvidia driver that seemed to do it.(In reply to comment #16)
This is fixed for me.
It was either updating my wine to 1.1.43 or updating my nvidia driver that seemed to do it.
Or the new sc2 patches.
http://bugs.winehq.org/show_bug.cgi?id=21782
--- Comment #18 from Henri Verbeet hverbeet@gmail.com 2010-04-27 13:22:50 --- I'd go with 7bfe6c4308a2b8bf7f469026027ae61d94ef210b.
http://bugs.winehq.org/show_bug.cgi?id=21782
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #19 from Austin English austinenglish@gmail.com 2010-04-27 13:23:47 --- Marking fixed then.
http://bugs.winehq.org/show_bug.cgi?id=21782
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #20 from Alexandre Julliard julliard@winehq.org 2010-05-07 13:29:55 --- Closing bugs fixed in 1.1.44.