https://bugs.winehq.org/show_bug.cgi?id=55234
Bug ID: 55234 Summary: Star Citizen fails to start when using apitrace Product: Wine Version: 8.11 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs@winehq.org Reporter: o.dierick@piezo-forte.be Distribution: ---
Created attachment 74838 --> https://bugs.winehq.org/attachment.cgi?id=74838 +d3d,+d3d11,+dxgi,+loaddll,+msgbox,+process,+seh,+tid debug log wine 8.11
Hello,
When launching Star Citizen with active apitrace (windows version), the game crashes and shows an empty crash handler window & dialog.
Pre-requisites are workarounds mentioned in bug 54010, needed for the RSI launcher & game to work at all.
apitrace is working with this: - dxgi & d3d11 set to native,builtin for StarCitizen.exe & StarCitizen_Launcher.exe in winecfg; - dxgi.dll, dxgitrace.dll & d3d11.dll wrappers copied to the StarCitizen/LIVE & StarCitizen/LIVE/Bin64 directories;
Yet, a StarCitizen.trace file is created by apitrace indicating that it's indeed active.
When apitrace is not used, the game client can usually load. Sometimes it crashes but not like the issue (returns to the launcher; no crash window or dialog).
A +d3d,+d3d11,+dxgi,+loaddll,+msgbox,+process,+seg,+tid debugging log is attached.
Regards.
https://bugs.winehq.org/show_bug.cgi?id=55234
--- Comment #1 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- Created attachment 74839 --> https://bugs.winehq.org/attachment.cgi?id=74839 Star Citizen failing startup apitrace
Here is the apitrace that is generated during the startup until the crash.
Note that the debugging log is 102MB uncompressed.
https://bugs.winehq.org/show_bug.cgi?id=55234
Fabian Maurer dark.shadow4@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dark.shadow4@web.de
--- Comment #2 from Fabian Maurer dark.shadow4@web.de --- Just to make sure, on Windows running the game under apitrace works?
https://bugs.winehq.org/show_bug.cgi?id=55234
--- Comment #3 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- (In reply to Fabian Maurer from comment #2)
Just to make sure, on Windows running the game under apitrace works?
Hello,
I won't be able to check that anytime soon.
Regards.
https://bugs.winehq.org/show_bug.cgi?id=55234
--- Comment #4 from Fabian Maurer dark.shadow4@web.de --- Alright, I just wanted to make sure, since in my experience not all games play nice with apitrace to begin with. In that case there wouldn't be a Wine issue.
https://bugs.winehq.org/show_bug.cgi?id=55234
--- Comment #5 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- Some people had success using apitrace on Star Citizen in 2019, but this was with DXVK and older version of apitrace/wine:
https://github.com/doitsujin/dxvk/issues/1262
https://bugs.winehq.org/show_bug.cgi?id=55234
--- Comment #6 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- Hello,
It took me a few days but I finally managed to compile the Linux build of apitrace. The game also fails to start with it. The game client closes silently at approximately the same time as it would open the crash handler window with the windows version of apitrace.
I guess you're right that the game doesn't play nice with apitrace.
Regards.