Currently it doesn't work as expected, namely gets stuck on delimiter and caret is moved before the delimiter.
Unnecessary more robust than Windows, which feels like doesn't do any checks at all.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/1977
And fix some test failures on the way.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54289
--
v2: ntdll: Do not use extended context in RtlCopyContext() if extended state is not copied.
ntdll: Factor out context_copy_ranges() function.
ntdll/tests: Fix random test failure in test_restore_context().
ntdll/tests: Fix xstate tests failing on modern Windows and CPUs with more xstate features.
ntdll/tests: Fix the case of absent XSTATE context in test_copy_context().
https://gitlab.winehq.org/wine/wine/-/merge_requests/1939
SPIR-V doesn't support parallelisation in patch constant functions.
Merging into one phase allows generation of a single patch constant
function and normalises to the shader model 6 pattern.
--
v4: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
vkd3d-shader/spirv: Pass a parser pointer to spirv_compiler_generate_spirv().
vkd3d-shader/sm4: Use the instruction array interface in compile_dxbc_tpf().
vkd3d-shader/glsl: Use the instruction array interface in vkd3d_glsl_generator_generate().
vkd3d-shader: Use the instruction array interface in scan_with_parser().
vkd3d-shader/trace: Use the instruction array interface in vkd3d_dxbc_binary_to_text().
vkd3d-shader: Initialise the instruction array in vkd3d_shader_parser_init().
vkd3d-shader/sm4: Store parsed instructions in an array.
vkd3d-shader/sm1: Store parsed instructions in an array.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/60