This works fine with the new struct conversions, and is needed
for HDR with native Vulkan games such as Doom Eternal and games using
HDR with DXVK and VKD3D-Proton.
--
v2: winevulkan: Enable VK_EXT_hdr_metadata.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1912
This field was not unitilized so it got a random value from
the stack causing a later crash when it was dereferenced in Wintrust
(SoftPubloadSignature).
--
v3: Sends the correct pointer to memset
https://gitlab.winehq.org/wine/wine/-/merge_requests/1908
This field was not unitilized so it got a random value from
the stack causing a later crash when it was dereferenced in Wintrust
(SoftPubloadSignature).
--
v2: Memset the struct to avoid exlicit initialization
https://gitlab.winehq.org/wine/wine/-/merge_requests/1908