Resolves https://bugs.winehq.org/show_bug.cgi?id=9127 . (Some of the named programs in that issue may require additional currently-missing functionality, I didn't check; but if so, that's separate issues.)
Tested with
- winetest on Windows 7
- winetest on Windows 10
- winetest in Wine, of course
- microkiri https://bugs.winehq.org/show_bug.cgi?id=9127#c102
- Wagamama High Spec Trial Edition https://wagahigh.com/download_trial.php#normal (ダウンロード means download)
- Ninki Seiyuu no Tsukurikata Trial https://archive.org/details/sayou_trial
(WMV files in microkiri and Wagamama don't work, but that's separate issues. Also, they need the LC_ALL=ja_JP env, or they throw various goofy errors.)
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v16: quartz/tests: Add tests for CLSID_CMpegVideoCodec.
quartz/tests: Add tests for new CLSID_MPEG1Splitter functionality.
winegstreamer: Improve and clean up some debug logs.
winegstreamer: Include the framerate when converting video format to GstCaps.
winegstreamer: Don't read format from unparsed MPEG audio.
winegstreamer: Seek to end of stream instead of to stream duration.
winegstreamer: Implement parts of IAMStreamSelect::Info in CLSID_MPEG1Splitter.
winegstreamer: Implement IAMStreamSelect::Count in CLSID_MPEG1Splitter.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3938
The application crashes when attempting to load fonts internally, especially those with watermark functionalities. Reset the installedFontCollection.count field to zero upon release.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4138
A few recent changes broke the macOS build. Unfortunately nobody noticed, because the macOS CI job always fails. :-(
However, we can still fix that. I'm not sure that the last commit is the best approach, would like to have comments from Henri.
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v2: include: Import vkd3d_d3dcompiler.h instead of redefining D3D_BLOB_PART.
vkd3d-shader: Explicitly cast vkd3d_shader_global_flags to uint64_t.
ci: Allow the artifact copy to fail.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/423
A few recent changes broke the macOS build. Unfortunately nobody noticed, because the macOS CI job always fails. :-(
However, we can still fix that. I'm not sure that the second commit is the best approach, would like to have comments from Henri.
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https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/423