Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54037
test_SendMessage_other_thread(2), which is supposed to show that
Windows doesn't use an internal sent message for SetParent, tacks
this onto another more complex test, which introduces a race
condition (see Comment 2 on the bug). I am not sure if it can be
fixed in the existing function, perhaps it can and I just can't
keep track of all the moving parts well enough, but I see no need
to make it so difficult.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4493
Some distros arbitrary flags into clang config files without guarding it for applicable targets, which breaks cross compilation.
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v2: winegcc: Support --no-default-config argument.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4492
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45123
In `gdiplus/graphicspath.c` calculating the Pythagorean addition is needed, which is defined as:
a ⊕ b = sqrt(a^2+b^2)
This is hypotenuse, or the length of the longest side of a right-angled triangle, that we know the other 2 sides, a and b.
https://en.wikipedia.org/wiki/Pythagorean_addition
By using `sqrt(a * a + b * b)`, for large (or small) `a` or `b`, there is a possibility of overflow (underflow),
although the result itself is not that big (small) to cause overflow (underflow).
To overcome this problem, there are implementations of hypotenuse that do not use power of 2,
and use other methods to calculate the result.
To calculate `a ⊕ b`, you can easily use `hypotf(a,b)`.
https://en.cppreference.com/w/cpp/numeric/math/hypot
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v4: gdiplus/font: Avoid computation overflow and underflow by using hypotf
gdiplus/graphicspath: Avoid computation overflow and underflow by using hypotf.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4475
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v4: d3dx9: Support loading mesh user data in D3DXLoadMeshHierarchyFromXInMemory().
d3dx9: Factor out mesh_get_parse_func().
d3dx9: Unify calling parse_mesh helper functions.
d3dx9: Implement loading top and frame user data in D3DXLoadMeshHierarchyFromXInMemory().
d3dx9/tests: Add test for user data in D3DXLoadMeshHierarchyFromXInMemory().
https://gitlab.winehq.org/wine/wine/-/merge_requests/4459
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v3: d3dx9: Support loading mesh user data in D3DXLoadMeshHierarchyFromXInMemory().
d3dx9: Factor out mesh_get_parse_func().
d3dx9: Unify calling parse_mesh helper functions.
d3dx9: Implement loading top and frame user data in D3DXLoadMeshHierarchyFromXInMemory().
d3dx9/tests: Add test for user data in D3DXLoadMeshHierarchyFromXInMemory().
include: Fix ID3DXLoadUserData definition.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4459
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v2: d3dx9: Support loading mesh user data in D3DXLoadMeshHierarchyFromXInMemory().
d3dx9: Factor out mesh_get_parse_func().
d3dx9: Unify calling parse_mesh helper functions.
d3dx9: Implement loading top and frame user data in D3DXLoadMeshHierarchyFromXInMemory().
d3dx9/tests: Add test for user data in D3DXLoadMeshHierarchyFromXInMemory().
include: Fix ID3DXLoadUserData definition.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4459
Detecting the host layout languages from their Xkb identifiers, and introducing a new driver interface using the KBDTABLES structure to translate them to Win32.
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v5: winewayland.drv: Implement CAPLOK and SGCAPS in KBDTABLES.
win32u: Support SGCAPS attributes in KBDTABLES.
winewayland.drv: Add scan2vk tables for azerty, qwertz and dvorak.
winewayland.drv: Translate Xkb keyboard layouts to KBDTABLES.
win32u: Allow KBDTABLES conversion from CTRL + ALT to WCHAR.
win32u: Force US layout in ToUnicode when CTRL is pressed.
win32u: Avoid accessing NULL key name string pointer.
win32u: Introduce KbdLayerDescriptor user driver entry.
winewayland.drv: Enumerate Xkb layouts and create matching HKL.
winewayland.drv: Handle and parse Xkb keymap events.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4455