Windows has the LDAP_OPT_SSL option to turn SSL on or off after calling
ldap_init but before connecting to the server. OpenLDAP doesn't have
that option and instead expects a fully SSL connection to be requested
by passing one or more "ldaps://" URIs to ldap_init. However, OpenLDAP
also has an LDAP_OPT_URI option, which Windows does not have, that can
be used to change the URIs before connecting. And OpenLDAP already takes
care of converting "ldap://" or "ldaps://" to lowercase, so all we have
to do is find and replace that exact string in each URI in the list.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54727
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v2: wldap32: Implement setting LDAP_OPT_SSL and add tests.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2508
* Deleting tasks & folders requires elevated privileges on Windows 7.
* Document SchRpcGetTaskInfo() calls that crash on Windows.
* Use a winetest context in the rpcapi loops.
* Use wide character string literals in rpcapi.c.
* Use __HRESULT_FROM_WIN32() to initialize constants.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2516
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v3: dinput: Rewrite IDirectInput8_EnumDevicesBySemantics.
dinput: Implement DIDBAM_PRESERVE BuildActionMap flag.
dinput: Check device type in BuildActionMap for specific semantics.
dinput: Load action map from registry before resetting guid.
dinput: Trace formats in (Build|Set)ActionMap and EnumDevicesBySemantics.
dinput/tests: Add more IDirectInput8_EnumDevicesBySemantics tests.
dinput/tests: Test BuildActionMap cases with multiple devices.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2511
This series aims to improve GPU-side performance by avoiding VK_IMAGE_LAYOUT_GENERAL for textures that are used as render target and shader resource view. To do so, we have to transition them between VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL and VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL depending on use (and likewise for depth stencils).
It improves performance of Rocket League from 80 fps to 100 fps in a GPU limited configuration on my Radeon Polaris GPU.
This MR is marked as draft for now because I am not convinced by patch 3 yet. For actual submission I think I'll create separate MRs for patches 1-3 and 4-8.
Patch 2 introduces a validation layer error in the d3d11 tests that gets fixed in patch 3. No new test failures are introduced, although none of the existing ones are fixed either.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2455
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v2: dinput: Rewrite IDirectInput8_EnumDevicesBySemantics.
dinput: Implement DIDBAM_PRESERVE BuildActionMap flag.
dinput: Check device type in BuildActionMap for specific semantics.
dinput: Load action map from registry before resetting guid.
dinput: Trace formats in (Build|Set)ActionMap and EnumDevicesBySemantics.
dinput/tests: Add more IDirectInput8_EnumDevicesBySemantics tests.
dinput/tests: Test BuildActionMap cases with multiple devices.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2511