--
v5: vkd3d: Collect multiple descriptor writes in a buffer and update in one call.
vkd3d: Use atomic exchange for descriptor writes.
vkd3d: Delay writing Vulkan descriptors until submitted to a queue.
vkd3d: Ensure descriptors are pointer aligned.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/156
--
v4: vkd3d: Collect multiple descriptor writes in a buffer and update in one call.
vkd3d: Use atomic exchange for descriptor writes.
vkd3d: Delay writing Vulkan descriptors until submitted to a queue.
vkd3d: Ensure descriptors are pointer aligned.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/156
This is needed for mod.io integration in game "The Entropy Centre". Without support for this option the game hangs when trying to authenticate.
Please note that i do not know how Wine works, and have very little understanding of what i am doing. I copied and adjusted code from `connect_query_option()` in the same file. The game does work with this patch though.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/2697
Hi,
It looks like this has stalled.
@nsivov Are you okay with this? I made changes to address your comment, just in case you have not looked at them already.
@julliard It doesn't look like there's a designated reviewer on this front. Any suggestions on changes I could possibly make to improve the chances of this getting merged? It looks like there's an application using it and more importantly, it looks like someone might be in need of this...
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/2609#note_30976
In the generate code, Converity is reporting __frame->code unitilized in the failed case.
When we initialize the object, then __f will also point to a fully initizliaed structure.
--
v2: widl: Suppress a coverity warning
https://gitlab.winehq.org/wine/wine/-/merge_requests/1950