This patch set now has 24 test failures in wmvcore/tests/wmvcore.c: test_async_reader_streaming(). So it won't be merged now. But I'd like to have it reviewed to see if I was doing things in the right direction.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3193
Convert all consecutive calls to d7_DrawPrimitive(TRIANGLE_FAN) into
a single call to d7_DrawPrimitive(TRIANGLE_LIST) with all the vertices.
Note, it *increase* the number of vertices, but bandwith is much less costly
than multiple calls.
Note, only a very precise subset of the calls get buffered in order to
ensure that the disruption is minimal.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33814
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v21: ddraw: Increasing the vertex batch size on demand
ddraw: add d3d_perf statistics on buffering
wined3d: Add a TRACE in wined3d_streaming_buffer_unmap()
ddraw: Add a local buffer in d3d_device7_DrawPrimitive()
https://gitlab.winehq.org/wine/wine/-/merge_requests/2105
test_reuseaddr and test_exclusiveaddruse bind to the wildcard address
(0.0.0.0 or [::]). This may trigger a firewall alert on Windows 7, and
the alert UI window may interfere with user32:msg tests.
Fix this by trying to disable the firewall, and skipping the wildcard
address tests if it fails.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53891
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54202
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v2: ws2_32/tests: Try to disable firewall before testing with any addr.
ws2_32/tests: Factor out test_exclusiveaddruse from test_reuseaddr.
ws2_32/tests: Do ANY address tests in a separate loop in test_reuseaddr.
webservices/tests: Move firewall code to a common header.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2000
I think the behaviour of SetWindowPos() in this case is partially explained by the fact that topmost state is not strictly applicable to child windows and so Windows denies such requests. Child window can still end up with WS_EX_TOPMOST style if it was set at window creation (doesn't work this way in Wine now) or, e. g., like in the test added in the patch.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=20190
Also fixes game load dialog in Indiana Jones and the Infernal Machine.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/667
This is some very old patch series, initially aimed at speeding up Gears of Wars online connection, but it wasn't clear if it was actually necessary.
We now confirmed that it is also required for Gears 5 online mode, and without it, connection fails with an error message. I updated the last change to specifically handle TLS rehandshake vs empty input, to avoid breaking some tests. I think having empty input when renegotiating is a valid scenario, although I'm not sure how to write tests for that (it will require some server-side part to request a re-handshake to the client).
In any case, this has nothing to do with client certificate as the returned ERROR_WINHTTP_CLIENT_AUTH_CERT_NEEDED error in the code seems to suggest.
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v2: secur32: Perform TLS re-handshake after SEC_I_RENEGOTIATE was returned.
winhttp: Handle SEC_I_RENEGOTIATE after DecryptMessage.
winhttp: Introduce new netconn_negotiate helper.
winhttp: Move connect end checks out of the loop.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3199