It's a clean-room reimplementation that mimics Windows 10 program's output format.
It prints all the information that is available via KerbQueryTicketCacheMessage.
Also tested to work on Windows if dynamically linked + built with winegcc.
For further extension of the functonality, implementing
KerbQueryTicketCacheEx{,2,3}Message is required.
--
v5: klist: Add a program that lists Kerberos tickets.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3347
It's a clean-room reimplementation that mimics Windows 10 program's output format.
It prints all the information that is available via KerbQueryTicketCacheMessage.
Also tested to work on Windows if dynamically linked + built with winegcc.
For further extension of the functonality, implementing
KerbQueryTicketCacheEx{,2,3}Message is required.
--
v4: klist: Add a program that lists Kerberos tickets.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3347
It's a clean-room reimplementation that mimics Windows 10 program's output format.
It prints all the information that is available via KerbQueryTicketCacheMessage.
Also tested to work on Windows if dynamically linked + built with winegcc.
For further extension of the functonality, implementing
KerbQueryTicketCacheEx{,2,3}Message is required.
--
v3: klist: Add a program that lists Kerberos tickets.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3347
It's a clean-room reimplementation that mimics Windows 10 program's output format.
It prints all the information that is available via KerbQueryTicketCacheMessage.
Also tested to work on Windows if dynamically linked + built with winegcc.
For further extension of the functonality, implementing
KerbQueryTicketCacheEx{,2,3}Message is required.
--
v2: klist: Add a program that lists Kerberos tickets.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3347
Mainly promoting single object components to variables for SM 5.0's RDEF block and lowering combined samplers to separate sampler+texture objects for SM 4.
Following patches (including prepending uniform copies resource components within struct parameters) in:
https://gitlab.winehq.org/fcasas/vkd3d/-/commits/master6c
--
v6: vkd3d-shader/hlsl: Don't allocate all texture registers for synthetic separated samplers.
vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.
vkd3d-shader/hlsl: Separate tracking of sampler_dim and usage for object components.
vkd3d-shader/hlsl: Introduce hlsl_new_synthetic_var_named().
vkd3d-shader/hlsl: Check is_uniform instead of HLSL_STORAGE_UNIFORM when validating object refs.
tests: Add lowering combined samplers tests.
tests: Pass D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY when compiling with the shader-runner.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/209