It's a clean-room reimplementation that mimics Windows 10 program's output format.
It prints all the information that is available via KerbQueryTicketCacheMessage.
Also tested to work on Windows if dynamically linked + built with winegcc.
For further extension of the functonality, implementing
KerbQueryTicketCacheEx{,2,3}Message is required.
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v3: klist: Add a program that lists Kerberos tickets.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3347
It's a clean-room reimplementation that mimics Windows 10 program's output format.
It prints all the information that is available via KerbQueryTicketCacheMessage.
Also tested to work on Windows if dynamically linked + built with winegcc.
For further extension of the functonality, implementing
KerbQueryTicketCacheEx{,2,3}Message is required.
--
v2: klist: Add a program that lists Kerberos tickets.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3347
Mainly promoting single object components to variables for SM 5.0's RDEF block and lowering combined samplers to separate sampler+texture objects for SM 4.
Following patches (including prepending uniform copies resource components within struct parameters) in:
https://gitlab.winehq.org/fcasas/vkd3d/-/commits/master6c
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v6: vkd3d-shader/hlsl: Don't allocate all texture registers for synthetic separated samplers.
vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.
vkd3d-shader/hlsl: Separate tracking of sampler_dim and usage for object components.
vkd3d-shader/hlsl: Introduce hlsl_new_synthetic_var_named().
vkd3d-shader/hlsl: Check is_uniform instead of HLSL_STORAGE_UNIFORM when validating object refs.
tests: Add lowering combined samplers tests.
tests: Pass D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY when compiling with the shader-runner.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/209
Fix the issue of incorrect linkid calculation due to a lack of judgment on the current type.
Signed-off-by: Zhaoyi <zhaoyi(a)uniontech.com>
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v13: comctl32/syslink: Check item type before increasing link ID in SYSLINK_LinkAtPt().
https://gitlab.winehq.org/wine/wine/-/merge_requests/3114
This is a preparation for better handling of message packing between win32u and user32. It also removes some hacks that were needed before syscall separation completion.
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v2: win32u: Pass module name before packed lparam in win_hook_params.
user32: Always use NtCallbackReturn to pass result from User32CallWindowsHook.
wow64win: Convert parameters in place in wow64_NtUserCallWindowsHook.
wow64win: Conver parameters in place in wow64_NtUserCallWinProc.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3346