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v2: gdiplus: Fix GdipCreateBitmapFromICON return status with mask-only icon.
gdiplus/tests: Add test for mask-only icon with GdipCreateBitmapFromHICON.
gdiplus/tests: Add test for cursor with GdipCreateBitmapFromHICON.
gdiplus/tests: Create helper function for testing image attributes.
gdiplus/tests: Simplify ICONINFO initialization.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3621
On Tue Aug 22 20:24:18 2023 +0000, Esme Povirk wrote:
> It doesn't matter what happens on Windows when Microsoft Sans Serif is
> missing, because current Windows will always have Microsoft Sans Serif available.
That Windows always has it available (under normal circumstances) is irrelevant to my point. It is very useful in that either result can remove one branch of investigation, as I already unpacked.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3611#note_43094
On Tue Aug 22 20:24:18 2023 +0000, Jeffrey Smith wrote:
> That is good to know. Two more things that could help the investigation.
> 1. What happens on Windows if you force Arial (I assume by removing
> Microsoft Sans Serif)?
> * If also broken, it indicates that the game just does not work with Arial.
> * If it works, it indicates something in wine (besides font
> selection) is not behaving like native, and that finding how it differs
> is what remains.
> 2. What happens on Wine if Microsoft Sans Serif is available?
It doesn't matter what happens on Windows when Microsoft Sans Serif is missing, because current Windows will always have Microsoft Sans Serif available.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3611#note_43092