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v3: d3d10/effect: Add 'ceil' instruction for expressions.
d3d10/effect: Add 'dot' instruction support for expressions.
d3d10/effect: Add trigonometric instructions support for expressions.
d3d10/effect: Add support for shift instructions.
d3d10/effect: Add 'or' instruction support for expressions.
d3d10/effect: Add more integer instructions for expressions.
d3d10/effect: Add signed integer compare instructions for expressions.
d3d10/effect: Implement instructions used for signed integer division.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1684
This avoids stalling the pipeline when upstream nodes have not given enough samples for processing. If there are multiple upstream nodes, request samples in a round-robin fashion.
This fixes an issue where the intro audio of the game Airborne Kingdom stops playing after a few seconds.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2684
The default exit code is only used when a process is killed by the system or through a signal.
These are exceptional cases where exit code 1 (killed by Task Manager) is more appropriate than the normal termination code of 0.
Chromium does not restart helper processes that exit with code 0 (see [kill.h](https://source.chromium.org/chromium/chromium/src/+/main:base/proce…), with this fix they are restarted when killed by the system or by a signal.
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v3: server: Set the default thread exit code to 1.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3648
Adds the tray icons implementation based on org.kde.StatusNotifierItem interface usage. Does allow restarting StatusNotifierWatcher object, but will fallback to XEMBED or internal tray, if wine gets initialized when there is no StatusNotifierWatcher object registered.
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v24: winesni.drv: add dbus watch instead of using plain unix fds and flush
winesni.drv: replaced the dbus connection logic with a single connection per each SNI object
winesni.drv: wrap functions with pthread mutex locking
winesni.drv: implement basic balloon notification support
explorer: add winesni.drv tray implementation support
winesni.drv: add KDE StatusNotifierItem implementation for tray
https://gitlab.winehq.org/wine/wine/-/merge_requests/2808
In certain circumstances unmarshalling an object stream from the RunningObjectTable can cause the unmarshalling routines to interrogate the same
table (maybe to resolve a dependant object?) in a different thread causing a deadlock while getting the critical section lock. Leaving the Critical Section before unmarshalling the object stream solve this problem.
Visual Studio 2019 deadlock on start without this.
I'm not sure how to test this properly.
Signed-off-by: Lorenzo Ferrillo <lorenzofersteam(a)live.it>
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3372