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v4: mfmediaengine: Avoid implicit casts in IMFAttributes_GetUINT32 calls.
mfmediaengine/tests: Use MF_MEDIA_ENGINE_CANPLAY type in IMFMediaEngine_CanPlayType call.
mfplat: Introduce media_type_get_uint32 helper.
mfplat/tests: Use MF_ATTRIBUTE_TYPE type in IMFMediaType_GetItemType call.
mfplat: Avoid implicit cast in IMFAttributes_GetUINT32 call.
mf: Avoid implicit enum to int pointer casts.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4906
At some point I would like to have an assembler for TPF, so that it's easier to write and modify tests. This is a first step in that direction, fixing some kind of format for serializing signatures in the comment at the beginning of the assembler code. I'm not decided yet on all details, so take this as an RFC for the moment.
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v6: tests: Test emitting the signature.
vkd3d-compiler: Add an option to emit the signature when disassembling.
vkd3d-shader/d3d-asm: Support emitting the shader signature.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/553