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v8: win32u: Get rid of the rawinput thread data and buffer.
server: Fix rawinput buffer sizes and alignment on WoW64.
server: Move rawinput message conversion from win32u.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4946
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v2: vkd3d: Silence spurious warning in d3d12_device_get_resource_allocation_info().
This merge request has too many patches to be relayed via email.
Please visit the URL below to see the contents of the merge request.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/641
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v2: vkd3d-shader/ir: Remove old structuriser functions.
This merge request has too many patches to be relayed via email.
Please visit the URL below to see the contents of the merge request.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/640
Goes atop !564. The last 3 commits belong to this MR.
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v2: tests/shader-runner: Add a clip distance array test.
vkd3d-shader/ir: Transform clip/cull inputs/outputs for DXIL shaders also.
vkd3d-shader/dxil: Support the clip distance semantic kind.
tests/d3d12: Test multiple clip distance inputs in test_clip_distance().
tests/d3d12: Use five clip distances for the multiple test in test_clip_distance().
vkd3d-shader/ir: Transform clip/cull outputs and patch constants into arrays.
vkd3d-shader/ir: Transform clip/cull inputs into an array.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/579