As _WINE_HWND_STYLE and _WINE_HWND_EXSTYLE respectively.
Gamescope parses these to make smarter decisions about what window
to primary focus, or to treat as a dropdown/overlay.
This was originally a Proton commit by Remi Bernon, however,
it would definitely be nice to have support for Gamescope focusing
correctly under upstream Wine as well.
Fixes a bunch of games/launchers run with Wine under Gamescope.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2902
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v4: vkd3d-shader/spirv: Emit line numbers if debugging info is not stripped.
vkd3d-compiler: Add a command line option for instruction numbering.
vkd3d-shader/d3d-asm: Enable instruction numbering for trace output.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/612
The PE build uses FlsAlloc(), which for our purposes makes no difference vs TlsAlloc(), and allows the use of a destruction callback.
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v8: vkd3d: Replace the descriptor object cache with a thread-local implementation.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/384