Current implementation handles correctly % only at the end of the
string. Nothing else matches.
The new implementation while naïve and recursive handles both _ and *
correctly.
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v2: wbemprox: Reimplement LIKE.
wbemprox/tests: Test LIKE queries.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4993
This is a preparation for supporting more xstate features in the contexts.
The remaining parts are:
- support arbitrary xstate in usr1_handler();
- support arbitrary xstate in the server contexts (probably transferring only the present part);
- support arbitrary xstate in context manipulation functions;
- enabling more xstates in system.c and in user shared data.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/4987
There are still some issues I need to fix, mainly around timing conversion between MIDI and dmusic. Right now MIDI files seem to be cut off before the end is reached.
Please have a look at the general approach in the meantime, I need to know if this is the right way to do this or not.
--
v17: dmime: Create a band track for MIDI segments.
dmime/test: Add test for getting band track from midi file.
dmime: Implement IDirectMusicTrack_Play for MIDI tracks.
dmime: Implement getting/setting TempoParam for MIDI tracks.
dmime: Parse MIDI tracks.
dmime: Add stubs for MIDI tracks
https://gitlab.winehq.org/wine/wine/-/merge_requests/4982
There are still some issues I need to fix, mainly around timing conversion between MIDI and dmusic. Right now MIDI files seem to be cut off before the end is reached.
Please have a look at the general approach in the meantime, I need to know if this is the right way to do this or not.
--
v15: dmloader: soundfont override, don't push
dmime: Create a band track for MIDI segments.
dmime/test: Add test for getting band track from midi file.
dmime: Implement IDirectMusicTrack_Play for MIDI tracks.
dmime: Implement getting/setting TempoParam for MIDI tracks.
dmime: Parse MIDI tracks.
dmime: Add stubs for MIDI tracks
dmime: Parse MIDI headers.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4982
This test currently hit a Metal bug when run on Apple Silicon with
MoltenVK and fails. We don't have an easy way to mark shader runner
tests as buggy and we're not interested in tracking that bug anyway,
so I'm just working around it.
--
v2: tests: Work around a Metal bug.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/625