Overriding the SDL_VIDEODRIVER variable (for Wayland support as an example)
on the Linux side can lead to some games under Wine failing to load (so treat
those variables as special).
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/5231
This is the second part of a larger serie of four parts to cover module loading
and debug info file lookup in dbghelp.
This second part covers:
- new tests about SymLoadModule flags and options
- separating PDB file loading from trying to find the PDB file matching
the requested lookup parameter
Note: some modifications require new todo marks in the tests, as the full fix will
require changing other areas that would make the change too large.
The large serie of four parts resolves all the todo:s.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/5233
--
v2: win32u: Add support for sending and receiving WM_POINTER* messages.
server: Add support for sending and receiving WM_POINTER* messages.
mouhid.sys: Send WM_POINTER* messages on contact updates.
dinput/tests: Test the WM_POINTER* message parameter values.
win32u: Use a custom struct hid_input for NtUserSendHardwareInput.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5193
Since Yousician's last update, it was throwing an error when initialising audio output. Unfortunately I don't have access to the old version, but they seem to have dropped win<10 support, and are using only IAudioClient3_InitializeSharedAudioStream. They also use IDeviceTopology to get the type of the first output connector.
This is the bare minimum I needed to get it working.
--
v19: mmdevapi: add stub for IDeviceTopology
https://gitlab.winehq.org/wine/wine/-/merge_requests/3554
--
v26: vkd3d-shader: Force enable all extensions, features and Vulkan 1.1.
This merge request has too many patches to be relayed via email.
Please visit the URL below to see the contents of the merge request.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/648
Since Yousician's last update, it was throwing an error when initialising audio output. Unfortunately I don't have access to the old version, but they seem to have dropped win<10 support, and are using only IAudioClient3_InitializeSharedAudioStream. They also use IDeviceTopology to get the type of the first output connector.
This is the bare minimum I needed to get it working.
--
v18: mmdevapi: add stub for IDeviceTopology
mmdevapi/tests: add test for IDeviceTopology
https://gitlab.winehq.org/wine/wine/-/merge_requests/3554
--
v25: vkd3d-shader: Force enable all extensions and features, and default to Vulkan 1.1.
This merge request has too many patches to be relayed via email.
Please visit the URL below to see the contents of the merge request.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/648
Since Yousician's last update, it was throwing an error when initialising audio output. Unfortunately I don't have access to the old version, but they seem to have dropped win<10 support, and are using only IAudioClient3_InitializeSharedAudioStream. They also use IDeviceTopology to get the type of the first output connector.
This is the bare minimum I needed to get it working.
--
v17: mmdevapi/tests: add test for IDeviceTopology
mmdevapi: implement IAudioClient3_GetSharedModeEnginePeriod
mmdevapi: implement IAudioClient3_InitializeSharedAudioStream
https://gitlab.winehq.org/wine/wine/-/merge_requests/3554
--
v24: vkd3d-shader: Force enable all extensions, features and Vulkan 1.1.
vkd3d: Use long number format in vkd3d_tls_key_set_value().
vkd3d-shader/dxil: Emit a specific warning for explicit wave size.
vkd3d-shader/dxil: Emit a specific warning for RT acceleration structs.
vkd3d-shader/spirv: Implement the UNPACK_4X8 instruction.
vkd3d-shader/dxil: Implement DX intrinsic Unpack4x8.
vkd3d-shader/spirv: Implement the PACK_4X8 instruction.
vkd3d-shader/dxil: Implement DX intrinsic Pack4x8.
vkd3d-shader/dxil: Add a second pre-pass for AnnotateHandle.
vkd3d-shader/dxil: Implement DX intrinsics Dot4AddI8Packed and Dot4AddU8Packed.
vkd3d-shader/spirv: Introduce DP4_I8 and DP4_U8 instructions.
vkd3d-shader/spirv: Handle the ORD and UNO instructions.
vkd3d-shader/dxil: Support FCMP_ORD and FCMP_UNO for CMP2.
tests/shader-runner: Add a test for FCMP_ORD (is ordered).
vkd3d-shader/spirv: Support bool comparisons.
vkd3d-shader/dxil: Support scalar ALLOCA.
vkd3d-shader/dxil: Handle resource handle creation in a pre-pass.
vkd3d-shader/dxil: Bitcast the result of image atomic ops if necessary.
vkd3d-shader/dxil: Emit an error for mesh, amplification and library shaders.
vkd3d: Enable KHR_fragment_shader_barycentric.
vkd3d-shader/dxil: Support the barycentrics register type.
vkd3d: Enable EXT_shader_image_atomic_int64.
vkd3d-shader/spirv: Support 64-bit UAV atomics.
vkd3d-shader/dxil: Implement DX intrinsic WaveQuadReadLaneAt.
vkd3d-shader/dxil: Implement DX intrinsic WavePrefixOp.
vkd3d-shader/dxil: Ignore "llvm.lifetime.*" intrinsics.
vkd3d-shader/dxil: Implement DX intrinsic AnnotateHandle.
vkd3d-shader/dxil: Implement DX intrinsic CreateHandleFromBinding.
vkd3d-shader/dxil: Also set the result type for cast to minimum-precision.
vkd3d-shader/spirv: Do not convert 64-bit write mask to 32-bit if register info is 64-bit.
vkd3d-shader/dxil: Handle forward-referenced GEP.
vkd3d-shader/ir: Do not validate SSA with a zero write mask.
vkd3d-shader/dxil: Ignore the auto binding space property.
vkd3d-shader/dxil: Handle constexpr pointer cast.
tests/shader-runner: Add a clip distance array test.
vkd3d-shader/ir: Transform clip/cull inputs/outputs for DXIL shaders also.
tests/d3d12: Test multiple clip distance inputs in test_clip_distance().
tests/d3d12: Use five clip distances for the multiple test in test_clip_distance().
vkd3d-shader/ir: Transform clip/cull outputs and patch constants into arrays.
vkd3d-shader/ir: Transform clip/cull inputs into an array.
vkd3d-shader/spirv: Support no-op signature elements.
vkd3d: Implement GetCopyableFootprints1().
vkd3d: Implement CreatePlacedResource1().
vkd3d: Implement CreateCommittedResource2().
vkd3d: Implement GetResourceAllocationInfo2().
tests/d3d12: Add tests for GetCopyableFootprints1().
tests/d3d12: Add tests for CreatePlacedResource1().
tests/d3d12: Add tests for CreateCommittedResource2().
tests/d3d12: Add tests for GetResourceAllocationInfo2().
vkd3d: Add ID3D12Device8 interface stubs.
vkd3d: Return DXGI_ERROR_NOT_FOUND from GetProtectedResourceSession().
vkd3d: Add ID3D12CommandList6 interface stubs.
vkd3d: Replace the descriptor object cache with a thread-local implementation.
vkd3d-shader/spirv: Apply the sequentially consistent ordering flag to atomic instructions.
vkd3d-shader/spirv: Handle in-bounds register indices.
vkd3d-shader/spirv: Trace instead of warn for alignment of indexable temps.
vkd3d-shader/spirv: Emit aligned register copies.
vkd3d-shader/spirv: Emit aligned register loads.
vkd3d-shader/dxil: Use a bool for tracking loop merge targets.
vkd3d-shader/dxil: Use a bool for tracking reachability.
vkd3d-shader/dxil: Use node visit flag in cfg_structuriser_insert_phi().
vkd3d-shader/dxil: Use node visit flag in cfg_structuriser_find_break_target_for_selection_construct().
vkd3d-shader/dxil: Use node visit flag in cfg_structuriser_traverse_dominated_blocks_and_rewrite_branch().
vkd3d-shader/dxil: Use node visit flag in cfg_structuriser_can_backtrace_to().
vkd3d-shader/dxil: Use node visit flag in sm6_block_post_dominates_any_work().
vkd3d-shader/dxil: Use node visit flag in sm6_block_reaches_backward_visited_node().
vkd3d-shader/dxil: Use node visit flag in the loop tracer.
vkd3d-shader/dxil: Use node visit flag in sm6_block_dominates_all_reachable_exits().
vkd3d-shader/dxil: Introduce helpers for allocating flags to track node visits.
vkd3d-shader/spirv: Emit interpolation mode for outputs.
vkd3d-shader/dxil: Fix eliminate_node_links_preds_to_succ for multiple uses of inner PHI.
vkd3d-shader/dxil: Don't add fake_succ if we already have a normal succ.
vkd3d-shader/dxil: Invent a ladder block if we have to in loops.
vkd3d-shader/dxil: Refactor ladder creation in find_loops.
vkd3d-shader/dxil: Never duplicate back-edges.
vkd3d-shader/dxil: Reconsider continue breaks if they can reach more normal break nodes.
vkd3d-shader/dxil: Handle breaking return constructs better.
vkd3d-shader/dxil: Consider switch blocks that branch to continue block.
vkd3d-shader/dxil: Consider duplicate branches when eliminating degenerates.
vkd3d-shader/dxil: Handle scenario where switch breaks out unexpectedly.
vkd3d-shader/dxil: Reduce switch merge scope when appropriate.
vkd3d-shader/dxil: Refactor traverse_dominated_blocks to always filter multi-access.
vkd3d-shader/dxil: Try harder to tie-break merge fixups with early return.
vkd3d-shader/dxil: Don't consider vestigal breaks to be break candidates.
vkd3d-shader/dxil: Fix backwards traversal of nested loops that are not reachable.
vkd3d-shader/dxil: Rewrite multiple back edges if needed.
vkd3d-shader/dxil: Consider that split merge blocks can be hidden in pred blocks.
vkd3d-shader/dxil: Fix CFG validation error after last SPIRV-Tools.
vkd3d-shader/dxil: Consider more scenarios where we need to introduce dummy case labels.
vkd3d-shader/dxil: Consider multiple impossible switch merge candidates.
vkd3d-shader/dxil: Fix a scenario where we need loop merge rather than selection merge.
vkd3d-shader/dxil: Fix bug in find_common_post_dominator_with_ignored_break.
vkd3d-shader/dxil: Avoid catastrophic cancellation of PHI nodes when merging PHI nodes.
vkd3d-shader/dxil: Emit non-sysval bool inputs/outputs as uint.
vkd3d-shader/dxil: Emit register minimum precision.
vkd3d-shader/spirv: Emit minimum precision decoration.
vkd3d: Use FIXME_ONCE in d3d12_command_list_WriteBufferImmediate().
vkd3d-shader/dxil: Implement DX instruction CBufferLoad.
vkd3d-shader/spirv: Support scalar constant buffer load.
tests/shader_runner: Test wave ops.
vkd3d-shader/dxil: Implement DX instruction WaveActiveAllEqual.
vkd3d-shader/spirv: Introduce a WAVE_ACTIVE_ALL_EQUAL instruction.
vkd3d-shader/spirv: Enable capability GroupNonUniform for wave inputs.
vkd3d-shader/dxil: Implement DX instruction WaveActiveBallot.
vkd3d-shader/spirv: Introduce a WAVE_ACTIVE_BALLOT instruction.
vkd3d-shader/main: Deduplicate dumped shaders.
vkd3d-shader/dxil: Implement DX instruction WaveQuadOp.
vkd3d-shader/dxil: Implement DX instructions WaveAllTrue and WaveAnyTrue.
vkd3d-shader/dxil: Implement DX instruction WaveGetLaneCount.
vkd3d-shader/spirv: Introduce WAVE_QUAD_OP_D/H/V instructions.
vkd3d-shader/spirv: Introduce WAVE_ALL_TRUE and WAVE_ANY_TRUE instructions.
vkd3d-shader/spirv: Introduce a WAVELANECOUNT register.
vkd3d: Use FIXME_ONCE for BeginEvent() and EndEvent().
tests: Introduce test compilation with dxc.
tests/d3d12: Introduce DXC compiled shader buffers and a dxc_compiler header.
vkd3d: Report highest shader model as 6.0.
vkd3d-shader/spirv: Do not warn if unhandled global flags are zero.
vkd3d-shader/spirv: Silence more global flag fixmes.
vkd3d-shader/dxil: Implement DX instruction WaveReadLaneAt.
vkd3d-shader/dxil: Implement DX instruction WaveIsFirstLane.
vkd3d-shader/dxil: Implement DX instruction WaveGetLaneIndex.
vkd3d-shader/dxil: Implement DX instruction WaveActiveBit.
vkd3d-shader/dxil: Implement DX instruction WaveActiveOp.
vkd3d-shader/dxil: Implement DX instructions WaveAllBitCount, WavePrefixBitCount and WaveReadLaneFirst.
vkd3d-shader/spirv: Introduce a WAVELANEINDEX register type.
vkd3d-shader/spirv: Introduce a WAVE_READ_LANE_AT instruction.
vkd3d-shader/spirv: Introduce a WAVE_IS_FIRST_LANE instruction.
vkd3d-shader/spirv: Introduce WAVE_ACTIVE_BIT_* and WAVE_ACTIVE_OP_* instructions.
vkd3d-shader/spirv: Introduce a WAVE_READ_LANE_FIRST instruction.
vkd3d-shader/spirv: Introduce WAVE_ALL_BIT_COUNT and WAVE_PREFIX_BIT_COUNT instructions.
vkd3d: Initialise wave ops feature options.
vkd3d-shader: Introduce a wave ops feature flag.
vkd3d: Use Vulkan 1.1 and SPIR-V 1.3.
vkd3d-shader/dxil: Implement DX instruction OutputControlPointID.
vkd3d-shader/dxil: Implement DX instruction DomainLocation.
vkd3d-shader/dxil: Implement DX instruction StorePatchConstant.
vkd3d-shader/dxil: Implement DX instructions LoadOutputControlPoint and LoadPatchConstant.
vkd3d-shader/dxil: Support patch constant functions and signatures.
vkd3d-shader/dxil: Implement DX instruction Discard.
vkd3d-shader/dxil: Implement DX instructions EmitStream, CutStream and EmitThenCutStream.
vkd3d-shader/dxil: Implement DX instruction SampleIndex.
vkd3d-shader/dxil: Implement DX instructions EvalSampleIndex and EvalCentroid.
vkd3d-shader/dxil: Implement DX instruction PrimitiveID.
vkd3d-shader/dxil: Implement DX instruction Coverage.
vkd3d-shader/dxil: Implement DX instruction RenderTargetGetSampleCount.
vkd3d-shader/dxil: Implement DX instructions Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.
vkd3d-shader/dxil: Implement DX instruction CalculateLOD.
vkd3d-shader/dxil: Implement DX instructions Dot2, Dot3 and Dot4.
vkd3d-shader/dxil: Implement DX instruction MakeDouble.
vkd3d-shader/dxil: Implement DX instruction Saturate.
vkd3d-shader/dxil: Implement DX instruction FAbs.
vkd3d-shader/dxil: Implement DX instructions FMa, FMad, IMad and UMad.
vkd3d-shader/spirv: Use source data type in spirv_compiler_emit_imad().
vkd3d-shader/spirv: Support VKD3DSI_PRECISE_XYZW for SINCOS.
vkd3d-shader/spirv: Support VKD3DSI_PRECISE_XYZW for GLSL extension instructions.
vkd3d-shader/dxil: Implement DX instruction BufferUpdateCounter.
vkd3d-shader/spirv: Do not assert data type is uint in spirv_compiler_emit_store_uav_raw_structured().
vkd3d-shader/dxil: Support I/O registers.
vkd3d-shader/dxil: Load hull shader properties.
vkd3d-shader/dxil: Load domain shader properties.
vkd3d-shader/dxil: Load geometry shader properties.
vkd3d-shader/dxil: Implement a CFG structuriser.
vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction.
vkd3d-shader/spirv: Support forward-referenced value ids.
tests: Add SM 6 shader runner tests.
vkd3d: Implement aliasing barriers.
vkd3d: Support formats DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM and DXGI_FORMAT_B4G4R4A4_UNORM.
vkd3d: Support depth stencil formats for resources without ALLOW_DEPTH_STENCIL.
vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm().
vkd3d-shader/spirv: Bitcast if necessary in spirv_compiler_emit_store_dst_components().
tests/shader-runner: Add TGSM tests.
vkd3d-shader/dxil: Support constexpr GEP.
vkd3d-shader/spirv: Do not assert if a TGSM store data register is not UINT.
vkd3d-shader/spirv: Do not assert if a TGSM load dst register is not UINT.
vkd3d-shader/spirv: Emit a warning if atomic RMW flags are unhandled.
vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction.
vkd3d-shader/dxil: Implement DX instructions ThreadId, GroupId, ThreadIdInGroup and FlattenedThreadIdInGroup.
vkd3d-shader/dxil: Implement DX instruction Barrier.
vkd3d-shader/spirv: Emit a trace message if TGSM alignment is ignored.
vkd3d-shader/dxil: Implement structured groupshared address space global variables.
vkd3d-shader/dxil: Implement raw groupshared address space global variables.
vkd3d-shader/spirv: Support zero-initialisation for workgroup memory.
vkd3d-shader/spirv: Handle the PHI instruction.
vkd3d-shader/spirv: Introduce an UNREACHABLE instruction.
vkd3d-shader/spirv: Support 64-bit switch.
vkd3d-shader/dxil: Support 16-bit types.
vkd3d-shader/spirv: Introduce HALF and UINT16 types for minimum precision.
vkd3d-shader/spirv: Introduce a data_type_is_floating_point() helper function.
tests/shader-runner: Add tests for minimum-precision constants.
tests/shader-runner: Run Shader Model 6 tests in the crossbuild.
vkd3d-shader/spirv: Handle UINT64 source in FIRSTBIT_HI and FIRSTBIT_SHI.
vkd3d-shader/dxil: Implement DX intrinsic TextureGatherCmp.
vkd3d-shader/dxil: Implement DX intrinsic TextureGather.
tests/shader-runner: Add a Gather test with non-constant offset.
This merge request has too many patches to be relayed via email.
Please visit the URL below to see the contents of the merge request.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/648