It feels a bit weird storing and playing MIDI control events directly in seqtrack. I originally thought they were stored as curve items, but curve items would generate `DMUS_CURVE_PMSG`, but these MIDI control events are played verbatim as `DMUS_MIDI_PMSG`.
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v2: dmime: Handle MIDI control events in MIDI files.
dmime: Parse note on/off events and generate a seqtrack.
dmime/tests: Call the correct QueryInterface function for DirectMusic track.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5221
This part mainly includes a compilation pass to turn non-float operations into float operations, inserting the corresponding casts on the operands and result, and writing casts from bool to float as MOV.
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https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/671
The only leftover field is SM1-specific, and I don't too much about how it's used, so I'm leaving it aside for now. It seems, however, that it could be moved directly to the parser (it seems to be only used for parsing and scanning).
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https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/680
~~This applies on top of !656, the last three commits belong here.~~
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v11: vkd3d-shader/ir: Sort each loop by block label.
vkd3d-shader/ir: Dump the loops in the control flow graph.
vkd3d-shader/ir: Keep track of loops by header block.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/662
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v5: vkd3d-dxbc: Add an option to re-emit the shader with the correct checksum.
vkd3d-dxbc: Add an option to ignore checksum.
vkd3d-shader/dxbc: Add flag to ignore the DXBC checksum.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/582
At some point I would like to have an assembler for TPF, so that it's easier to write and modify tests. This is a first step in that direction, fixing some kind of format for serializing signatures in the comment at the beginning of the assembler code. I'm not decided yet on all details, so take this as an RFC for the moment.
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v11: tests: Test emitting the signature.
vkd3d-compiler: Add an option to emit the signature when disassembling.
vkd3d-shader/d3d-asm: Support emitting the shader signature.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/553