Previously, `SetupDiGetINFClassW()` read INF files
with `GetPrivateProfileString()`, which does not substitute %strkey%
tokens.
This caused device installation to fail for devices which had driver
INF files using %strkey% tokens in Version section.
An example of such device is Vernier LabQuest Mini (08f7:0008) for
which Vernier's LoggerPro application includes a driver.
The INF file in question adds a new device setup class and has
following entries in Version section:
```
Class = %ClassName%
ClassGuid = %DeviceClassGUID%
```
Strings section includes following entries:
```
DeviceClassGUID = "{6B8429BF-10AD-4b66-9FBA-2FE72B891721}"
ClassName = "VST_WinUSB"
```
Previously, when LoggerPro was installed and LabQuest Mini was
hotplugged, device installation failed with the following error:
```
fixme:setupapi:SetupDiGetINFClassW failed to convert "L"%DeviceClassGUID"" into a guid
```
This caused GUID_NULL to be used and Class was not set to the registry
for the device.
With this commit, correct class GUID and names are set to the device
registry entry.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56579
--
v2: setupapi: use INF parser to read class GUID and class name
setupapi/tests: add tests for reading INF class with %strkey% tokens
https://gitlab.winehq.org/wine/wine/-/merge_requests/5519
Calling either SetViewportExtEx or SetWindowExtEx
fixes the viewport(MAPPING_FixIsotropic), but if both are called then it is fixed twice.
Then the mapping matrix will be incorrect and will not be calculated
using the values of viewport and wnd.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/5512
Includes !782 to prevent the 32-bit Windows CI crashing.
--
v11: vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual.
tests/hlsl: Add tests for SV_Depth.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/777
--
v16: vkd3d: Support aliased tile binding if available.
vkd3d: Implement ID3D12CommandQueue::UpdateTileMappings() for textures.
vkd3d: Implement ID3D12CommandQueue::UpdateTileMappings() for buffers.
vkd3d: Pre-bind sparse texture mip tails.
tests/d3d12: Add a test for freeing underlying memory of a reserved resource.
tests/d3d12: Add tests for UpdateTileMappings().
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/631