The BURIKO visual novel engine (as seen in, for example, https://store.steampowered.com/app/1200720/MakingLovers/) demands that the upstream filter tries to connect with a MPEG format type.
Then it memorizes the resolution, rejects the connection, and expects upstream to try RGB32 or RGB24 instead.
It also passes an empty string as filename, and demands this exact error code.
I have no idea why.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56491
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v4: quartz: Fix memory leak on failure path.
quartz/tests: Test the new error codes.
quartz: Fix error code on empty filename.
quartz/tests: Test the new compressed output support.
quartz: Permit compressed output from CLSID_decodebin_parser.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5419
Don't use old typelib in do_everything cases. This is a regression from 0bffa3222611015a3b3596c679be53c557daae1b.
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v2: widl: Don't use old typelib format in do_everything mode.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5461
Otherwise pipelines fail to resolve when media source outputs compressed samples and applications have inserted optional effects (such as VRChat with AVPro player).
Note that the topology loader doesn't currently support MF_CONNECT_AS_OPTIONAL, although the connection succeeds in the the cases I've seen.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/5460
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v2: mfreadwrite/reader: Pass the device manager to the stream transforms.
winegstreamer/video_processor: Implement D3D awareness.
mf/tests: Test video processor D3D11 awareness.
mfreadwrite/tests: Add some source reader D3D11 awareness tests.
mfreadwrite/tests: Avoid using MFCreateMediaBufferFromMediaType.
mfreadwrite/tests: Do not accept MFVideoFormat_RGB32 in the test transform.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5459
Search names in fonts in the order of Microsoft, Mac and finally Unicode platform. This is also the
order win32u uses to load font names.
Fix Granado Espada Japan (1219160) launcher crashes at start in the Japanese locale. The game ships
a font with a broken name record of Mac platform and encoding ID 0 (Roman) but the name string is in
code page 10001 (Japanese). This broken name record is placed before the name records for the
Microsoft platform so it gets selected first. Then the name string in the name record doesn't get
converted correctly to Unicode because of the wrong code page. Thus the EnumFontFamiliesExW()
in GdipPrivateAddMemoryFont() fails to find the font and causes game crash.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/5421