--
v3: ntdll: Store exception reporting flags for debug events.
ntdll: Store exception reporting flags on suspend.
ntdll: Store exception reporting flags in server context.
ntdll: Set exception reporting flags in NtGetContextThread().
ntdll/tests: Add tests for CONTEXT_EXCEPTION_REQUEST.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5480
There is one FIXME left where I need advice: The treatment of not 8 byte aligned inputs in vkd3d_shader_cache_hash_key(), in particular regarding endianness. I think it is fairly theoretical as there are few big endian systems left that matter (and I don't have any), but I am not even sure if I am treating this right on little endian machines.
--
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/791