Shader Model 6 wave ops require instructions not available by extension in SPIR-V 1.0, and device support info is found in VkPhysicalDeviceSubgroupProperties, which also has no equivalent by extension in Vulkan 1.0.
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v2: vkd3d-shader: Introduce a wave ops feature flag.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/776