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v2: vkd3d-shader/hlsl: Use LOGIC_AND instead of MUL in all().
vkd3d-shader/hlsl: Use LOGIC_OR instead of BIT_OR in any().
vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills().
tests: Add failing test for clip.shader_test in SM1.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/744
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v2: vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm().
vkd3d-shader/spirv: Bitcast if necessary in spirv_compiler_emit_store_dst_components().
vkd3d-shader/dxil: Support constexpr GEP.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/750