Killsquad sends a MESessionClose at various times depending on user input. It always expects a MESessionClosed event and will wait indefinitely if not received. There are currently a number of scenarios where we don't report the MESessionClose event. This MR attempts to fix that.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/5584
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v7: mfreadwrite/reader: Pass the device manager to the stream transforms.
winegstreamer/video_processor: Implement D3D awareness.
mf/tests: Test video processor D3D11 awareness.
mfreadwrite/tests: Add some source reader D3D11 awareness tests.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5459