I'm not sure about the need for this solution, so it's a **DRAFT**. For me it is an academic interest to check whether atomic locks will give advantages over pthread_mutex in games. First impressions are that games have become smoother, but need to think about tests that can actually be measured.
Before build need define `WINE_USE_ATOMIC_LOCKS`.
```bash
export CFLAGS="${CFLAGS} -DWINE_USE_ATOMIC_LOCKS"
```
--
v6: ws2_32: Add atomic lock support.
wine32u: Add atomic lock support.
winevulkan: Add atomic lock support.
ntdll: Add atomic lock support.
winewayland: Add atomic lock support.
include: Define custom mutex macroses.
msxml3: Fix compilation errors with Clang 18.
configure: Change C standard to C17.
https://gitlab.winehq.org/wine/wine/-/merge_requests/6031
I'm not sure about the need for this solution, so it's a **DRAFT**. For me it is an academic interest to check whether atomic locks will give advantages over pthread_mutex in games. First impressions are that games have become smoother, but need to think about tests that can actually be measured.
Before build need define `WINE_USE_ATOMIC_LOCKS`.
```bash
export CFLAGS="${CFLAGS} -DWINE_USE_ATOMIC_LOCKS"
```
--
v5: ws2_32: Add atomic lock support.
wine32u: Add atomic lock support.
winevulkan: Add atomic lock support.
ntdll: Add atomic lock support.
winewayland: Add atomic lock support.
include: Define custom mutex macroses.
msxml3: Fix compilation errors with Clang 18.
configure: Change C standard to C17.
https://gitlab.winehq.org/wine/wine/-/merge_requests/6031