Application was quering for SQL_MAX_COLUMNS_IN_TABLE (101).
Let all fields through and only convert ones that need it.
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v4: odbc32: SQLColAttribute/W Correcly convert columns ID for ODBC v2.0
odbc32: SQLColAttribute/W pass through field id SQL_MAX_COLUMNS_IN_TABLE
https://gitlab.winehq.org/wine/wine/-/merge_requests/6365
Windows returns all zeros in the 'value' output until the first
interaction with the gamepad.
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v3: windows.gaming.input: Zero 'value' in GetCurrentReading until first state change.
https://gitlab.winehq.org/wine/wine/-/merge_requests/6380
This commit replaces the SampleGrabberSink with a dedicated Video Sink,
referred to as the Simple Video Renderer (SVR).
This brings it more inline with Windows and provides the benefit of
having direct access to the IMFSample, removing the need to copy the
sample data.
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v4: mfmediaengine: Implement SVR.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5924
The option is on by default with the virtual desktop, off by default
otherwise, but can be forced on/off in either case, letting it hide
the taskbar in virtual desktop mode too.
The standalone systray window still uses the separate ShowSystray option
which can be enabled when EnableShell is off. When EnableShell is on,
the systray area will always be visible in the taskbar.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/6367