Example my assembly with gcc -02 flag
Before:

After:

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v4: d3dcompiler: replaced to char, wchar_t parameter if possible
wcmdmain: replaced to char, wchar_t parameter if possible
https://gitlab.winehq.org/wine/wine/-/merge_requests/6158
The Legend of Pirates Online expects the formats without WGL_DOUBLE_BUFFER_ARB
to be listed first in wglChoosePixelFormatARB() (otherwise it goes into a special
wglBindTexImageARB() path which causes blank rendering on both winex11 and winewayland)
which was the old winex11 behavior that this change now matches.
Fixes: 272c55ac257 ("opengl32: Add default implementation for wglChoosePixelFormatARB.")
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https://gitlab.winehq.org/wine/wine/-/merge_requests/6513
musl itself expects to be configured to compile with either
-ffloat-store or -fexcess-precision=standard - but when imported
into Wine, those flags aren't used.
This seems to be essential for getting reasonable precision
from some math functions such as exp2() - without the expected
precision truncation, the output value of exp2() can be off by
as much as 0.2% in some cases.
As Wine doesn't build the musl sources with those flags, use
volatile to force storing/reloading floats in order to limit
their intermediate precision, as musl expects. Only do this on
i386 where this is known be required.
This fixes https://bugs.winehq.org/show_bug.cgi?id=56372.
Apparently this issue only appears when compiled with GCC; with
Clang, this already works as expected.
Signed-off-by: Martin Storsjö <martin(a)martin.st>
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https://gitlab.winehq.org/wine/wine/-/merge_requests/5276
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v4: propsys: Initially implement PropVariantToVariant.
propsys: Support converting clsid to string for PropVariant.
propsys/tests: Test converting clsid to string.
propsys/tests: Add tests for PropVariantToVariant.
https://gitlab.winehq.org/wine/wine/-/merge_requests/6526
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v2: d3d9: Do not apply the stateblock when clearing.
d3d8: Do not apply the stateblock when clearing.
ddraw: Do not apply the entire stateblock when clearing.
wined3d: Move rasterizer state invalidation to wined3d_stateblock_set_render_state().
https://gitlab.winehq.org/wine/wine/-/merge_requests/6564
These patches are the last big changes to the pixel_format_desc structure.
Patch 2 of this feels like it might be a bit big, but I couldn't really come up with a clean way to split it. :)
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https://gitlab.winehq.org/wine/wine/-/merge_requests/6568