This MR introduces a few minor changes to widl to support generating proxy code for WinRT's parameterized interfaces:
* Use the mangled, C-friendly interface name for naming variables `FormatStringOffsetTable`, `StubThunkTable`, etc) in proxy and stub code.
* Use the default interface of a runtime class while creating type format strings in `write_ip_tfs`.
* When proxy generation is enabled, also compute UUIDs for all specialized parameterized interface declarations in imported files.
Finally, I have also enabled proxy generation and registration for wintypes.dll as an example. We use the `PROXY_CLSID_IS` define as WinRT IDLs cannot use `coclass` to declare the `PSFactoryBuffer` class for the DLL.
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v6: wintypes: Register proxies for interfaces.
include: Add size and length annotations for IVector(View) and IIterator method params.
include: Remove duplicate interface declarations.
widl: Ignore all #included runtimeclass statements while generating registry entries.
https://gitlab.winehq.org/wine/wine/-/merge_requests/8910
Since 7b28c6d17c7da278307756cfcd0da830e5d39baf, we directly use `NtUserGetClientRect` to get the size of the GL target windows. But that returns an empty rect for minimized windows, and attempting to set a zero size on a CGL context in `-[WineOpenGLContext wine_updateBackingSize:]` causes a Metal assertion. You can see this by minimizing e.g. Geometry Dash or Garry's Mod.
We could just not call wine_updateBackingSize if we find a zero dimension for the window, but I think we want to attempt to keep the backing size correct. Perhaps there's a better way to get the client rect of a minimized window than the un-AdjustWindowRect approach I'm using here? If the window is minimized fullscreen, `get_win_data(hwnd)->rects.client` is (-32000, -32000) - (-32000, -32000).
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https://gitlab.winehq.org/wine/wine/-/merge_requests/9049
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v2: win32u/tests: Test importing shared resources into Vulkan.
win32u/tests: Test creating shared resources with Vulkan.
win32u/tests: Test creating shared resources with D3D12.
win32u/tests: Test creating shared resources with D3D11.
win32u/tests: Test creating shared resources with D3D10.
win32u/tests: Test importing shared resources into OpenGL.
win32u/tests: Test importing shared resources into D3D9Ex.
win32u/tests: Test creating shared resources with D3D9Ex.
https://gitlab.winehq.org/wine/wine/-/merge_requests/9088
Implement the function `IXMLDOMElement_removeAttributeNode`. Essentially
pass the hard work to `IXMLDOMNamedNodeMap_removeNamedItem`.
Use the fact, that attribute names are unique in elements.
One case that isn't checked is wheter or not the value of the provided
attribute match with the one stored in the dom-element.
This MR implements according to the tests introduced in https://gitlab.winehq.org/wine/wine/-/merge_requests/8928
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v4: msxml3/element: Implement removeAttributeNode function.
https://gitlab.winehq.org/wine/wine/-/merge_requests/9056