I'm dealing with a game that relies on this constant.
Tagging @rbernon since this is using a proton commit of his.
Tests should be run both with HKCU\\Software\\Wine\\MediaFoundation\\DisableGstByteStreamHandler enabled and disabled.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/8183
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v13: server: Handle hardlinks and casefolding when renaming the same file.
server: Handle renames to destinations containing trailing slashes.
kernel32/tests: Test renaming a file into a hardlink of itself.
kernel32/tests: Use FindClose instead of CloseHandle when closing
https://gitlab.winehq.org/wine/wine/-/merge_requests/6855
It's not completely clear what exactly it was doing differently from win32u, but keeping the captions within the work area is probably fine for win32u, and de-duplicating this code is probably a good thing and makes later changes for DPI-based virtual display settings easier.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/6462