Windows uses a smaller alignment than gstreamer for some formats, for
example NV12. This means we cannot use MFCalculateImageSize() to get the
output sample size. Commit 7b79e3a87b1e switched to calling it instead of
GetOutputStreamInfo() to fix some game bugs.
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v7: winegstreamer: Do not pass a sample size to wg_transform_read_mf().
mf/tests: Add a video processor NV12 test with a width alignment of 2.
https://gitlab.winehq.org/wine/wine/-/merge_requests/8034
For React Native.
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v2: win32u: Put the message in the queue when callback pointer is NULL and callback data is 1.
user32/tests: Add more SendMessageCallbackA/W() tests with NULL callback.
https://gitlab.winehq.org/wine/wine/-/merge_requests/8702
The per-device/vendor option list is allocated on the PE side and shared with the unix, it should be alright to access linked list from both side as winebus should not need and doesn't implement WOW64.
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v2: winebus: Support per-device/vendor hidraw registry option.
winebus: Use a single global structure for bus options.
https://gitlab.winehq.org/wine/wine/-/merge_requests/8686