wine-gitlab

wine-gitlab@winehq.org
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  • 28625 discussions

14 Nov '22

14 Nov '22
3 11
0 0

14 Nov '22
[PATCH 0/1] MR1352: include: Include limits.h in stdlib.h.
by Alex Henrie (@alexhenrie) 14 Nov '22

14 Nov '22

13 Nov '22

13 Nov '22

13 Nov '22

13 Nov '22
[PATCH v6 0/5] MR1249: uiautomationcore: Implement UiaFind.
by Connor McAdams (@cmcadams) 12 Nov '22

12 Nov '22
3 10
0 0
[PATCH v3 0/1] MR1334: xmllite/writer: Handle surrogate pairs
by David Kahurani (@kahurani) 12 Nov '22

12 Nov '22
[PATCH v5 0/5] MR1249: uiautomationcore: Implement UiaFind.
by Connor McAdams (@cmcadams) 12 Nov '22

12 Nov '22
[PATCH v2 0/1] MR1334: xmllite/writer: Handle surrogate pairs
by David Kahurani (@kahurani) 12 Nov '22

12 Nov '22

12 Nov '22
3 11
0 0

12 Nov '22
[PATCH v4 0/5] MR1249: uiautomationcore: Implement UiaFind.
by Connor McAdams (@cmcadams) 12 Nov '22

12 Nov '22

11 Nov '22
[PATCH v3 0/5] MR1249: uiautomationcore: Implement UiaFind.
by Connor McAdams (@cmcadams) 11 Nov '22

11 Nov '22
4 19
0 0

11 Nov '22
5 15
0 0
[PATCH 0/2] MR1332: d3drm: Use CRT allocation functions.
by Nikolay Sivov (@nsivov) 11 Nov '22

11 Nov '22

11 Nov '22

11 Nov '22
[PATCH v2 0/5] MR1249: uiautomationcore: Implement UiaFind.
by Connor McAdams (@cmcadams) 11 Nov '22

11 Nov '22
3 28
0 0
[PATCH 0/1] MR1337: vbscript: add support for redim lists
by Jason Millard (@jsm174) 11 Nov '22

11 Nov '22

11 Nov '22
[PATCH 0/1] MR1334: xmllite/writer: Handle surrogate pairs
by David Kahurani (@kahurani) 11 Nov '22

11 Nov '22
Re: [PATCH v2 0/3] MR1322: opengl32: Convert to PE.
by Alexandre Julliard (@julliard) 11 Nov '22

11 Nov '22
Re: [PATCH v2 0/3] MR1322: opengl32: Convert to PE.
by ammar sadaoui (@aryma) 11 Nov '22

11 Nov '22

11 Nov '22
Re: [PATCH v2 0/3] MR1322: opengl32: Convert to PE.
by Zebediah Figura (@zfigura) 10 Nov '22

10 Nov '22
[PATCH 0/4] MR48: vkd3d-shader/hlsl: More miscelaneous fixes.
by Francisco Casas (@fcasas) 10 Nov '22

10 Nov '22
Re: [PATCH v2 0/1] MR1304: light.msstyles: Add nonclient metrics.
by Alexandre Julliard (@julliard) 10 Nov '22

10 Nov '22

10 Nov '22
Re: [PATCH v2 0/3] MR1322: opengl32: Convert to PE. - approved
by Alexandre Julliard (@julliard) 10 Nov '22

10 Nov '22

10 Nov '22

10 Nov '22

10 Nov '22
Re: [PATCH v12 0/6] MR42: vkd3d-shader/hlsl: Some fixes. - approved
by Alexandre Julliard (@julliard) 10 Nov '22

10 Nov '22

10 Nov '22

10 Nov '22

10 Nov '22
[PATCH 0/3] MR1322: opengl32: Convert to PE.
by Rémi Bernon (@rbernon) 10 Nov '22

10 Nov '22

10 Nov '22

10 Nov '22

10 Nov '22

10 Nov '22

10 Nov '22
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