Fix a regression from ee405dd. After ee405dd, is_window_rect_full_screen() may compare window
rectangles against the empty rectangles of detached monitors. For example, is_window_rect_full_screen()
can incorrectly return TRUE for a (0, 0, 1, 1) rectangle because 0 <= 0 && 1 >= 0 && 0 <= 0 && 1 >= 0
is true.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/1224
The function `scale_font_metrics()` in `win32u/font.c` was generating a division by zero exception in one of the `comctl32` tests (`status.ok`). This patch just short-circuits the ratio check in the function in case `tm->tmHeight == 0`. This was enough to allow the tests to pass.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/1192
This change is adding DWARF (CFI) unwind information to the
hand-written assembly of the `__wine_syscall_dispatcher` function.
This enables unwinding through the dispatcher from the Linux stack
into (and through) the Windows stack.
The general idea is that the `syscall_frame` struct contains the
content of the callee-save registers before the function call
(in particular the stack pointer and the return address). At any
point of the execution, we have a pointer into the `syscall_frame`
in $ebx, $ecx, $ebp, or $esp.
For the CFI codes the general idea is that we are defining the
computations of the callee-save registers based on the
`syscall_frame` using DWARF’s `breg` instruction, rather than
relative to CFA.
cc/ @florian-kuebler
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v3: ntdll: Add CFI unwind info to __wine_syscall_dispatcher (i386).
ntdll: Move CFI helper macros out of signal_x86_64.c.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1182
After applying a theme with CaptionBarHeight set, caption height from SPI_GETNONCLIENTMETRICS is set
to the specified size. However in refresh_sysparams(), the caption height is refreshed and the value
from SM_CXSIZE is used and ends up overwriting the theme specified caption height. SM_CYSIZE is the
correct index instead of SM_CXSIZE.
You may need to turn a theme off and on for the correct caption height to take effect after the fix.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/1217
A mix of a miscellaneous fixes:
* Fixes to failed asserts I have stumbled upon when implementing other features.
* Checks required for properly supporting object components.
* A couple of code improvements.
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v4: vkd3d-shader/hlsl: Use reg_size as component count when allocating a single register.
vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type().
vkd3d-shader/hlsl: Validate that statics don't contain both resources and numerics.
vkd3d-shader/hlsl: Validate that extern structs don't contain objects SM < 5.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/42