On Thu Apr 24 21:00:45 2025 +0000, Nikolay Sivov wrote:
> Yes, if you resume from same position it will be assumed that source
> produces sane time mark in the event. But there are a lot of assumptions
> already, and it's relatively fragile on Windows in other aspects once
> you start to go off default behavior.
> Regarding multiple sources, as I recall it works in general, e.g. you
> can have two completely separate video rendering branches (topoedit
> could be used for testing), and it works reliably. Which one is correct
> we can only test manually, if you return time+10 for one source and
> time+20 another source and see which one reaches the sink clock state
> method. What I haven't tried is using two separate source branches and
> checking if same clock instance is used for both sinks. If it's doing
> something mad and creates one clock per branch, next question would be
> what happens to the junction nodes, like transforms with multiple inputs
> where streams converging (there is an optional IMFClockConsumer thing
> where you can obviously use only one clock).
FYI - I just edited my comment above:
https://gitlab.winehq.org/wine/wine/-/merge_requests/7833#note_101671
as I had missed a step. It calls `IMFMediaSource::Stop` before flushing the MFT.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/7833#note_101828
On Thu Apr 24 20:50:29 2025 +0000, Brendan McGrath wrote:
> I think Windows' approach has merit if we are requesting a new start
> time, but for resumption I don't think it does. They don't perform any
> of the flushing in this scenario. So if the source changes the position
> significantly, then all the sinks and MFTs will have stale data. I guess
> they just rely on the source not doing that on resumption.
> But the other issue is, as you say, there will now be multiple sources
> of truth. If we get different values from all the different streams,
> which one is correct?
Yes, if you resume from same position it will be assumed that source produces sane time mark in the event. But there are a lot of assumptions already, and it's relatively fragile on Windows in other aspects once you start to go off default behavior.
Regarding multiple sources, as I recall it works in general, e.g. you can have two completely separate video rendering branches (topoedit could be used for testing), and it works reliably. Which one is correct we can only test manually, if you return time+10 for one source and time+20 another source and see which one reaches the sink clock state method. What I haven't tried is using two separate source branches and checking if same clock instance is used for both sinks. If it's doing something mad and creates one clock per branch, next question would be what happens to the junction nodes, like transforms with multiple inputs where streams converging (there is an optional IMFClockConsumer thing where you can obviously use only one clock).
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/7833#note_101827
On Thu Apr 24 11:02:43 2025 +0000, Nikolay Sivov wrote:
> > It was calling `OnClockStart`, but it turns out that was because I had
> hard-coded the value in my `MESourceStarted` and `MEStreamStarted`
> events. After changing these events to instead use `pvarStartPosition`
> passed in `IMFMediaSource::Start`, I get:
> >
> > ```
> > 1330.024952|10088|source_mock_Start: format:
> {00000000-0000-0000-0000-000000000000} (GUID_NULL) position: <EMPTY>
> > 1330.025598|10088|clock_sink_OnClockRestart: system time 13300255028
> > ```
> >
> > So sending those events with a hard-coded `VT_I8` value of zero caused
> `OnClockStart` to be called, but now those events have a value of
> `VT_EMPTY` and `OnClockRestart` is called.
> I see, this is something we do differently. We are using original
> session Start() timestamp when restarting the clock, and Windows
> apparently is using whatever source reports. I think there is a value in
> doing the same - the idea here I'm guessing is to adjust to the source
> time, which could deviate both ways from the time client asked for. What
> we'll need to figure out is which stamp we should actually be using for
> the new clock position. You can have multiple sources with multiple
> streams, so number of events with timestamps is potentially number of
> streams across all sources + number of sources.
I think Windows' approach has merit if we are requesting a new start time, but for resumption I don't think it does. They don't perform any of the flushing in this scenario. So if the source changes the position significantly, then all the sinks and MFTs will have stale data. I guess they just rely on the source not doing that on resumption.
But the other issue is, as you say, there will now be multiple sources of truth. If we get different values from all the different streams, which one is correct?
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/7833#note_101826
--
v7: mshtml: Define "create" from XMLHttpRequest constructor as a jscript prop
mshtml: Define the constructor's prototype on mshtml side.
mshtml: Consolidate the functional constructors into a common struct
mshtml: Rename struct constructor to stub_constructor.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7779
This fixes "out of realized font handles" errors seen with Valve games like Half-Life 2 (which uses more than 1000 font handles).
The new limit of 5000 is roughly inspired by the Windows limit, although there are differences. On Windows 11 I can call `CreateFont()` (and then `SetMapMode()`, `SelectObject()`, `SetTextAlign()` to realize the font) exactly 5000 times before it hits the handle limit.
Under Wine, child fonts use handles as well, so the limit is usually hit before 5000 `CreateFont()` calls. But, there is caching so that `CreateFont()` calls with identical arguments do not count towards the limit. Ultimately the old limit of 256 was sufficient for almost all applications, and 5000 should be enough for all but the worst-behaved apps.
--
v4: win32u: Raise realized font handle limit to 5000.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7771
Follow-up of !2786, which appears to have been abandoned.
--
v22: ws2_32/tests: Add test for AF_UNIX sockets
server: Fix getsockname() and accept() on AF_UNIX sockets.
server: Introduce error when attempting to create a SOCK_DGRAM AF_UNIX socket.
server: Allow for deletion of socket files.
ws2_32: Add support for AF_UNIX sockets.
ws2_32: Add afunix.h header.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7650
Since the role objects in the wayland_surface struct are part of a union, we
first need to check whether the surface has the right role before checking
the role objects themselves. Otherwise we risk using a subsurface as a toplevel
or vice-versa.
The second commit introduces a helper to deduplicate the toplevel checks.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/7892
> It was calling `OnClockStart`, but it turns out that was because I had hard-coded the value in my `MESourceStarted` and `MEStreamStarted` events. After changing these events to instead use `pvarStartPosition` passed in `IMFMediaSource::Start`, I get:
>
> ```
> 1330.024952|10088|source_mock_Start: format: {00000000-0000-0000-0000-000000000000} (GUID_NULL) position: <EMPTY>
> 1330.025598|10088|clock_sink_OnClockRestart: system time 13300255028
> ```
>
> So sending those events with a hard-coded `VT_I8` value of zero caused `OnClockStart` to be called, but now those events have a value of `VT_EMPTY` and `OnClockRestart` is called.
I see, this is something we do differently. We are using original session Start() timestamp when restarting the clock, and Windows apparently is using whatever source reports. I think there is a value in doing the same - the idea here I'm guessing is to adjust to the source time, which could deviate both ways from the time client asked for. What we'll need to figure out is which stamp we should actually be using for the new clock position. You can have multiple sources with multiple streams, so number of events with timestamps is potentially number of streams across all sources + number of sources.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/7833#note_101791
This fixes "out of realized font handles" errors seen with Valve games like Half-Life 2 (which uses more than 1000 font handles).
The new limit of 5000 is roughly inspired by the Windows limit, although there are differences. On Windows 11 I can call `CreateFont()` (and then `SetMapMode()`, `SelectObject()`, `SetTextAlign()` to realize the font) exactly 5000 times before it hits the handle limit.
Under Wine, child fonts use handles as well, so the limit is usually hit before 5000 `CreateFont()` calls. But, there is caching so that `CreateFont()` calls with identical arguments do not count towards the limit. Ultimately the old limit of 256 was sufficient for almost all applications, and 5000 should be enough for all but the worst-behaved apps.
--
v3: win32u: Make font handle table dynamically growable.
win32u: Track free font handles through indices instead of pointers.
win32u: Enter font_lock in NtGdiMakeFontDir.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7771
This MR adds tests that examine the values of the samples output by the byte stream handlers.
It is marked as draft as it is dependent on the fixes included within MR !7569.
I've also renamed the tests as they previously exclusively tested the sample output timestamps. The tests now also look at the number of buffers included in a sample and total size of the buffers within a sample.
--
v5: mfplat/tests: Add tests for MP3 Byte Stream Output.
mfplat/tests: Add tests for Byte Stream Output.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7672