I believe that using CPP files in core Wine code is not a good idea. But it would be nice to have the option to compile C++ modules. For example, lsteamclient from Proton is written partially in C++.
Based on @rbernon patch.
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v2: tools/makedep: Allow building modules with C++ sources.
https://gitlab.winehq.org/wine/wine/-/merge_requests/6009
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v2: win32u: Use the thread input shared memory for NtUserGetGUIThreadInfo.
win32u: Use the thread input shared memory for NtUserGetCursorInfo.
win32u: Use the thread input shared memory for NtUserGetForegroundWindow.
server: Add cursor handle and count to desktop shared memory.
server: Add a foreground flag to the thread input shared memory.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5995
mf/session: Ensure that the command callback does not return without clearing SESSION_FLAG_PENDING_COMMAND.
Leaving SESSION_FLAG_PENDING_COMMAND set results in no more work items being queued by session_submit_command, and even
if they were, callback would return immediately due to a check at the start of the function.
Thus, it is never valid to leave the function without clearing the SESSION_FLAG_PENDING_COMMAND flag.
This case can be hit by SESSION_CMD_START, and leaves the session unable to process any commands.
Fix this by ensuring that SESSION_FLAG_PENDING_COMMAND is always cleared before the command callback returns.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/6011
I believe that using CPP files in core Wine code is not a good idea. But it would be nice to have the option to compile C++ modules. For example, lsteamclient from Proton is written partially in C++.
Based on @rbernon patch.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/6009
Adds the registry key
HKEY_CURRENT_USER\\Software\\Wine\\Wayland Driver\\rawinput
witch allows mouse raw input. This makes it easier
to calculate the same sensitivity in different games,
use sensitivity calculators, and easily change values
when changing mouse DPI and do not depend on the compositor or OS.
For example, you want to set the sensitivity to half as much,
but sensitivity curves in libinput are more difficult
to calculate than mouse sensitivity in the games.
Implementation of ideas written in the comments: https://gitlab.winehq.org/wine/wine/-/merge_requests/4698
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v6: winewayland.drv: Add mouse rawinput support
https://gitlab.winehq.org/wine/wine/-/merge_requests/5869