The masks are checked in win32u, and updated if necessary, right before
waiting for messages. They tell wineserver which of the bits we want the
queue to be signaled for in the following wait.
There should be no need to clear the mask after waiting, and doing it
will always force clients to update them again on the next wait, causing
an additional request.
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v2: server: Remove skip_wait flag from set_queue_mask.
server: Do not clear queue masks in msg_queue_satified.
server: Rename queue is_signaled to get_queue_status.
https://gitlab.winehq.org/wine/wine/-/merge_requests/8985
On Wed Sep 17 02:55:19 2025 +0000, Michael Stefaniuc wrote:
> Looks good.
> Do you have a game / application that tripped over the DMUS_EFFECT_REVERB?\
> Pure interest as it seems I had botched the test that ended up forcing
> the DMUS_EFFECT_REVERB on.
No, I'm just writing some synthesis tests, and it's getting in the way.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/8974#note_116030